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April 23rd, 2002, 11:15 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
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Re: AI concerns
quote: Originally posted by Master Belisarius:
Anyway, every time that I want a challenging game against the AI, I like settings like this:
[...]
Anyway, every time that I want a challenging game against the AI, I like settings like this:
Just out of curiosity, how do you set up a challenging single player game?
My setup is usually like this: - TDM (latest -& Last- Version for SEIVv1.49)
- (standard, unmodded) large quadrant
- all warp points connected and located anywhere within the system
- standard events (low/catastrophic)
- high technology costs
- low starting resources
- 1 average starting planet
- empires are neither evenly distributed nor allowed to start in the same system
- Low starting tech
- 2000 racial points
- 19 AI empires (loaded from saved race files)
- no neutral empires, and no random empires
- high computer player difficulty
- no computer player bonus (I hate cheating AIs...)
- simultaneous movement (and, obviously, no tactical combat)
The low starting resources and the high tech cost IMO help even the odds. The main (and insuperable) AI flaw is that it can't adapt to the situation. With limited resources it's harder for the human player to use his "special ability", that is, to quickly adapt to new AI strategies. On the other hand, the AI doesn't suffer much for these settings - it blindly follows the same research/production schedule.
Just as an example, in the initial turns of a solo game I was at war with two AIs which used direct fire weapons (Xi'Chung and Sallega, IIRC). I researched CSMs and easily managed to keep them at bay. Then, the Terrans decided to break our treaty, attacked my home system with carriers and forced me to start another game  .
Probably in another game I might have had enough time (I spotted the carrier about 2-3 turns before it entered my home system) to research decent point defense and to build PDC ships/sats, but I hadn't enough resources (I did not expand much due to my 2 other hostile neighbours)...
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April 24th, 2002, 03:03 AM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
Posts: 1,598
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Re: AI concerns
quote: Originally posted by Lisif Deoral:
Anyway, every time that I want a challenging game against the AI, I like settings like this:
Just out of curiosity, how do you set up a challenging single player game?
My setup is usually like this:- TDM (latest -& Last- Version for SEIVv1.49)
- (standard, unmodded) large quadrant
- all warp points connected and located anywhere within the system
- standard events (low/catastrophic)
- high technology costs
- low starting resources
- 1 average starting planet
- empires are neither evenly distributed nor allowed to start in the same system
- Low starting tech
- 2000 racial points
- 19 AI empires (loaded from saved race files)
- no neutral empires, and no random empires
- high computer player difficulty
- no computer player bonus (I hate cheating AIs...)
- simultaneous movement (and, obviously, no tactical combat)
The low starting resources and the high tech cost IMO help even the odds. The main (and insuperable) AI flaw is that it can't adapt to the situation. With limited resources it's harder for the human player to use his "special ability", that is, to quickly adapt to new AI strategies. On the other hand, the AI doesn't suffer much for these settings - it blindly follows the same research/production schedule.
Just as an example, in the initial turns of a solo game I was at war with two AIs which used direct fire weapons (Xi'Chung and Sallega, IIRC). I researched CSMs and easily managed to keep them at bay. Then, the Terrans decided to break our treaty, attacked my home system with carriers and forced me to start another game .
Probably in another game I might have had enough time (I spotted the carrier about 2-3 turns before it entered my home system) to research decent point defense and to build PDC ships/sats, but I hadn't enough resources (I did not expand much due to my 2 other hostile neighbours)...
Everybody have their own preferences, right? But think that the AI without any bonus, usually have problems managing their resources. Also, with so many AI players, my experience say that they have problems to expand their borders.
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April 24th, 2002, 11:34 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: AI concerns
quote: Originally posted by Lisif Deoral:
no computer player bonus (I hate cheating AIs)
IMHO, it is impossible to get a decent game against AI without giving it a bonus. And I do not consider it as "cheating". It is just... bonus. The main concept of SE IV AI is that it does NOT cheat: it doos not know a priori where are you planets and ships, what you are building in your planets, etc. Just compare SE IV with for example Civ(1,2,3), Moo(1,2) and many other well known games. In fact, I consider SE IV, bonus or no bonus, as a most honest and ethical (well, I may be getting to far) artificial intelligence around !
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It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 25th, 2002, 01:18 AM
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National Security Advisor
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Join Date: Nov 2000
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Re: AI concerns
"IMHO, it is impossible to get a decent game against AI without giving it a bonus. And I do not consider it as "cheating"."
Go play Proportions with a three planet start. Give the AI a high bonus. OWOWOWOWOWOWOWOW. It gives them over 100k extra intelligence, and that's just the start!
Phoenix-D
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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April 25th, 2002, 02:19 AM
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Lieutenant General
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Join Date: Jan 2001
Location: Oxford, UK
Posts: 2,592
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Re: AI concerns
Well, this is exactly what I am doing for Last few weeks. Still, I refuse to consider this setting as AI cheating. I did accept 5x AI bonus as a legaly declared rule of this game. As such, it can not be considered as a cheat since it is not a break of explicitly declared rules defining AI opponents.
__________________
It is forbidden to kill; therefore all murderers are punished unless they kill in large numbers and to the sound of trumpets. - Voltaire
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April 25th, 2002, 11:05 PM
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Corporal
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Join Date: Dec 2000
Location: Italy
Posts: 134
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Re: AI concerns
quote: Originally posted by oleg:
IMHO, it is impossible to get a decent game against AI without giving it a bonus. And I do not consider it as "cheating". It is just... bonus.
Well... I simply define AI cheating as "it's able to do something impossible for humans"... like getting 5x resources and techs.
BTW: how do you manage to survive against high bonus AIs?!?!? even exploiting the AI flaws I don't think I would be able to resist... 
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April 25th, 2002, 11:21 PM
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National Security Advisor
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Join Date: Nov 2000
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Re: AI concerns
Well, in my proportions game they aren't colonizing, and they aren't hitting me very hard with their ships, so eventually I'll pull ahead. That intel is getting to be a pain though- especially the order snafus. Those don't give a warning message most of the time..
Phoenix-D
__________________
Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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