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  #1  
Old May 26th, 2008, 11:16 PM
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Default Re: Orders/formations: fleets, task forces...

If the strategy the task force is using specifies "break formation", then the ships will go on their own course, otherwise they try and remain in their formation.

Targeting priority order is applied to a ship's current set of targets. The potential target that is closest to the requirements will be first targeted.

Target type order is used to determine which enemies a ship will try and approach when it has no available targets.
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Old May 26th, 2008, 11:21 PM

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Default Re: Orders/formations: fleets, task forces...

That is really cool. The more I get into this game, the better it seems! But, couldn't your opponent, e.g., just make colonizers that he classifies as "attack ship"s and then you'd go after them when you mean to go after the attack ships?
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Old May 26th, 2008, 11:58 PM
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Default Re: Orders/formations: fleets, task forces...

No. It's not based on design type, but some sort of internal game classification presumably based on component abilities or vehicle hulls.
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Old May 27th, 2008, 12:16 AM

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Default Re: Orders/formations: fleets, task forces...

That is cool! Would you say, on balance, that this game is wonderful/rocks/is dead on? Thanks!
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Old May 27th, 2008, 01:55 AM
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Default Re: Orders/formations: fleets, task forces...

It's getting there...
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Old May 27th, 2008, 04:13 PM

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Default Re: Orders/formations: fleets, task forces...

...with your help. Thanks again.
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Old May 28th, 2008, 05:30 AM
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Default Re: Orders/formations: fleets, task forces...

Could some one give me suggestions for how to make a ship function as a point-defense escort? What are the important differences between strategies in Space Empires IV & V?
I know in IV at least I have to provide the ship with some weapons that can fire on ships, or else it'll flee to the corner. Then I make a custom strategy with the type targeting order: "drones, fighters, seekers, satellites, ships..." but point defense always automatically fires on the first target that comes into range, regardless of what I want it to do, right?
Anything else I should do? I've tried targeting priorities like "nearest, fastest, smallest..." but I'm not really sure of it. Ideally I'd want my ship to stay near the front of the formation, or actively go towards wherever missiles and fighters are coming from and take them down before they reach my capital ships.
What would I do differently in SEV? I know I can set these ships as escorts in the task force for one thing.
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