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May 26th, 2008, 11:16 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Orders/formations: fleets, task forces...
If the strategy the task force is using specifies "break formation", then the ships will go on their own course, otherwise they try and remain in their formation.
Targeting priority order is applied to a ship's current set of targets. The potential target that is closest to the requirements will be first targeted.
Target type order is used to determine which enemies a ship will try and approach when it has no available targets.
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May 26th, 2008, 11:21 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
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Re: Orders/formations: fleets, task forces...
That is really cool. The more I get into this game, the better it seems! But, couldn't your opponent, e.g., just make colonizers that he classifies as "attack ship"s and then you'd go after them when you mean to go after the attack ships?
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May 26th, 2008, 11:58 PM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Orders/formations: fleets, task forces...
No. It's not based on design type, but some sort of internal game classification presumably based on component abilities or vehicle hulls.
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May 27th, 2008, 12:16 AM
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Sergeant
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Join Date: Sep 2004
Posts: 234
Thanks: 3
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Re: Orders/formations: fleets, task forces...
That is cool! Would you say, on balance, that this game is wonderful/rocks/is dead on? Thanks!
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May 27th, 2008, 01:55 AM
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National Security Advisor
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Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
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Re: Orders/formations: fleets, task forces...
It's getting there...
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May 27th, 2008, 04:13 PM
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Sergeant
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Join Date: Sep 2004
Posts: 234
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Re: Orders/formations: fleets, task forces...
...with your help. Thanks again.
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May 28th, 2008, 05:30 AM
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Corporal
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Join Date: Jul 2003
Posts: 134
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Re: Orders/formations: fleets, task forces...
Could some one give me suggestions for how to make a ship function as a point-defense escort? What are the important differences between strategies in Space Empires IV & V?
I know in IV at least I have to provide the ship with some weapons that can fire on ships, or else it'll flee to the corner. Then I make a custom strategy with the type targeting order: "drones, fighters, seekers, satellites, ships..." but point defense always automatically fires on the first target that comes into range, regardless of what I want it to do, right?
Anything else I should do? I've tried targeting priorities like "nearest, fastest, smallest..." but I'm not really sure of it. Ideally I'd want my ship to stay near the front of the formation, or actively go towards wherever missiles and fighters are coming from and take them down before they reach my capital ships.
What would I do differently in SEV? I know I can set these ships as escorts in the task force for one thing.
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I am not presently at liberty to divulge that information, as it may compromise our agents in the field.
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