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  #1  
Old May 27th, 2008, 06:58 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
Xietor said:
Unless the Patch comes out today, we will be starting on June 1 without the new races.
That's disappointing. The new patch will be out before the game starts. It therefore seems a waste to omit the new races, especially since we've already invested so much time waiting to this point.

Even if it doesn't come out until tomorrow, those playing the new races will still have 3 days to design before June 1st.

New-Race-Players: will you really feel at a disadvantage if you have only have 72 hours to design your pretender?
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Old May 27th, 2008, 07:22 PM
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Default Re: SingleAge mod

Hey there,

I've been working on adding in all the descriptions, briefs, etc. into the single age mod. I should be done before the game starts. Just throwing it out there in case ya'll would like to use it. I imagine Llamabeast could just copy and paste over what he's put together?
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  #3  
Old May 27th, 2008, 07:38 PM

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Default Re: SingleAge mod

Slobby-that sounds awesome. Send it to Llamabeast and I am sure he will use it.

Pretender Selections were received on May 6, and were completed on May 7. So I think we have been very accommodating in waiting as long as we have for the patch. And while the argument that 1 more day won't hurt has appeal, it can be applied indefinitely. Which is why I set an early starting date of May 15, and a final starting date of June 1.

The game will start on June 1.

1st post should answer the independent question:middle era,
default strength(5).

Edit: I spoke with llamabeast. There have been a myriad of issues arise with the research mod. So we will just use the difficult research setting.
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  #4  
Old May 28th, 2008, 07:18 AM
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Default Re: SingleAge mod

i send my pretender to llamaserver several days ago. should i get some kind of message in return ?
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  #5  
Old May 28th, 2008, 07:23 AM
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Default Re: SingleAge mod

My spell-level changing mod doesn't work? There might be technical issues or somesuch.

I ought to be able to get something working quickly, although I'm quite busy the next few days.
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  #6  
Old May 28th, 2008, 07:55 PM

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Default Re: SingleAge mod

Ah, no, no technical problems with your mod Dr P, I just didn't know it existed! Having found it, it should now be easy to use it for KingMaker if people choose to do so.

Okay everyone, there are a few options for research in this game. They are Difficult, Very Difficult, and Dr P's mod. Dr P suggests using Very Difficult Research and moving levels 2 to 6 down by one (to 1 to 5), leaving level 6 essentially empty (see here).

Okay, so finally, to summarise, here are the research costs to reach each level for each option:

...........Normal...Diff...Very Diff....DrPMod
Level 1:.....40 .....60.......100.........100
Level 2:....100.....160.......260.........100
Level 3:....200.....320.......520.........260
Level 4:....360.....580.......940.........520
Level 5:....620....1000......1620.........940
Level 6:...1040....1680......2720........1620
Level 7:...1720....2780......4500........4500
Level 8:...2820....4560......7380........7380
Level 9:...4600....7440.....12040........12040

So the research costs under Dr. P's mod are basically similar to the Hard setting for low level spells, and the same as Very Hard for high level spells. Personally I think this is pretty clever, and recommend using it. However, the decision is ultimately down to Xietor. Since he has already said we should go with just Hard research, and the game is now close to starting, he may wish to stick to that decision, which would be a very reasonable thing to do. It is my fault this has not all been worked out before!
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  #7  
Old May 28th, 2008, 07:57 PM

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Default Re: SingleAge mod

Bah, the forum has scrambled my formatting. Hopefully you can make sense of my carefully constructed table.

Edit: Replaced all spaces with dots, so hopefully it's comprehensible now.
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  #8  
Old May 28th, 2008, 08:25 PM

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Default Re: SingleAge mod

coobe - you should indeed have received a receipt message from the LlamaServer. If not, perhaps try sending your pretender in again. Also check www.llamaserver.net to see if your pretender is listed as being received.
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  #9  
Old May 28th, 2008, 08:30 PM

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Default Re: SingleAge mod

I think I like Dr P's mod. It seems to make mid-game power come pretty quick, but doesn't make mid-game strategies obsolete too quickly. (Says the guy who's always barely shuffling into midgame when everyone else is pooping tarts.)
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  #10  
Old May 28th, 2008, 08:44 PM
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Default Re: SingleAge mod

I prefer DrPraetorious mod as well, I think it would make for a better game.

But, respect whatever choice Xietor makes.
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