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May 28th, 2008, 08:52 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: SingleAge mod
I was also thinking of setting the level 1 spells to level 0. I can't think of anything unbalancing about it. Just seems a bit strange.
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May 28th, 2008, 08:57 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
As Llamabeast points out, it is the same amount of research to get to level 2. And you do not get anything at level 1 that is going to slow down a good rush nation anyway.
So after being enlightened, I am fine with Dr. P's mod unless
we get a storm of objections.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2008, 08:58 PM
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Private
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Join Date: Apr 2008
Posts: 9
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: SingleAge mod
Sorry, but i'm not going to be able to play 
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May 28th, 2008, 09:37 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
Sorry to see you go hellkor(: I thought we would lose a few folks before the start of the game as summer jobs, vacations, girlfriends, and other demands on our time, unforeseen a month ago, materialize.
I just hope it is a pleasant unforeseen demand on your time! 
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2008, 09:46 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: SingleAge mod
Could all the mods be zipped up into a single package for download, or even packaged together in a super mod? Either way, I'm getting a bit confused as to what mods will be in play.
Thanks
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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May 28th, 2008, 10:28 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
There will be a Kingmaker Mod that will have everything except Worthy Heroes, which will remain separate.
And it is possible that QM may release WH 1.9 before June 1.
Otherwise we will just use WH 1.8. The Pretender Bug is annoying, but I doubt anyone selects the Hornblower to lead their race!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 28th, 2008, 10:37 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: SingleAge mod
Quote:
Xietor said:
There will be a Kingmaker Mod that will have everything except Worthy Heroes, which will remain separate.
And it is possible that QM may release WH 1.9 before June 1.
Otherwise we will just use WH 1.8. The Pretender Bug is annoying, but I doubt anyone selects the Hornblower to lead their race!
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Could you please create a /single/ zip with everything that we need in it? All the maps, and all the mods? This would be extremely helpful to me.
Jazzepi
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May 29th, 2008, 04:16 AM
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Major
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Join Date: Mar 2008
Posts: 1,099
Thanks: 56
Thanked 122 Times in 48 Posts
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Re: SingleAge mod
I'm also in favor of allowing first level spells to be put as zero level spells. Then again, that's mostly because that was my exact suggestion a month ago.
Glad to know my conclusion was the same as those that thought of it independently.
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May 29th, 2008, 05:01 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: SingleAge mod
Patch arrived.
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May 29th, 2008, 06:15 AM
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Second Lieutenant
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Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
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Re: SingleAge mod
Hey, Xietor, I have a pretender ready for Hinnom, if you're still accepting that nation.
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