|
|
|
 |

May 28th, 2008, 10:13 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
|
|
Re: The Future of Space Empires IV
What's all that now?
I've found things are picking up for CBmod.
__________________
Things you want:
|

May 29th, 2008, 12:27 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Future of Space Empires IV
Really? Well that is indeed very welcome news. I have been advertising the game all over the place trying to get people interested in them. But still, it would be nice if Aaron released the source code. 
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 29th, 2008, 12:43 AM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: The Future of Space Empires IV
Quote:
Suicide Junkie said:
What's all that now?
I've found things are picking up for CBmod.
|
Yep quite enjoying PBC IV as well...

|

May 29th, 2008, 01:06 AM
|
 |
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: The Future of Space Empires IV
The one overriding constant over the years has been AT's doom and gloom!
|

May 29th, 2008, 01:06 PM
|
 |
Shrapnel Fanatic
|
|
Join Date: Dec 2000
Location: USA
Posts: 15,630
Thanks: 0
Thanked 30 Times in 18 Posts
|
|
Re: The Future of Space Empires IV
Quote:
Fyron said:
The one overriding constant over the years has been AT's doom and gloom!
|
I am sorry, but I don't see this as doom and gloom. And regardless, look at my chosen user name. That should explain everything.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
|

May 29th, 2008, 01:34 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
|
|
Re: The Future of Space Empires IV
You could argue that releasing the SE4 source code and the subsequent free user compiled versions would hurt sales of any future Space Empires title. So I could see some reluctance on MM's part if it might threaten his financial security.
It might make more sense for MM to open up parts of the SE6 engine to modding as the AI was opened up in SE5.
|

May 29th, 2008, 03:55 PM
|
 |
Captain
|
|
Join Date: Apr 2004
Location: Texas
Posts: 962
Thanks: 0
Thanked 3 Times in 3 Posts
|
|
Re: The Future of Space Empires IV
Quote:
Captain Kwok said:
It might make more sense for MM to open up parts of the SE6 engine to modding as the AI was opened up in SE5.
|
I'd be happy if he actually listened to the beta testers and the players on issues of UI, and gameplay.
|

June 10th, 2008, 03:55 PM
|
 |
National Security Advisor
|
|
Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
|
|
Re: The Future of Space Empires IV
I think not, Gandalf.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|