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May 29th, 2008, 12:05 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Silvan: Looking for players!
Just here to confirm the universality of the issue. 
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May 29th, 2008, 12:23 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Silvan: Looking for players!
Per Jazzepi's recommendation, I have sent an email to llamabeast. He'll get it fixed, and we'll all get a new email.
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May 29th, 2008, 12:26 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Silvan: Looking for players!
Thanks Indy.
I love receiving emails with Dom3 turns attached. It's like Christmas several times per week.
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May 29th, 2008, 12:34 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Silvan: Looking for players!
Though this one was a lump of coal. 
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May 29th, 2008, 01:03 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Silvan: Looking for players!
Sometimes Santa poops in the stocking.
Jazzepi
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May 29th, 2008, 01:31 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Silvan: Looking for players!
I considered it more like receiving a cool new toy, but it not having batteries to operate.
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May 29th, 2008, 04:18 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
Thanks: 2
Thanked 1 Time in 1 Post
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Re: Silvan: Looking for players!
So now we have the opportunity to start the game with the patch installed?
Also, is R'lyeh viable on this map? Is my memory shaky or are the water provs scattered?
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May 29th, 2008, 04:29 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Silvan: Looking for players!
Okay, the problem is fixed. Sorry about that. I was doing some work on the LlamaServer at the weekend to prepare it for the new KingMaker megagame (it needs code changing so that you can have nations from multiple eras in a single game), and basically I made a small error when altering the game starting code so it didn't write the initial turn number as 1! 3 in this case, in fact. The game actually was at turn 1 though, and is now set correctly.
If you want a restart to choose a nation from the new patch, that's entirely up to Indy. It wouldn't be difficult from my end, but Indy may be keen to just get on with the game now.
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