|
|
|
 |

May 29th, 2008, 07:00 AM
|
Private
|
|
Join Date: May 2008
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Lords of Civilization
Well, they're...Conjuration 9, Astral 7, Fire 3 or 4, and cost 222 astral pearls, so they need to become unwishable immediately. Why the hell would anyone bother casting them normally? I mean, sure, you get the other conjuration stuff along the way, but the other path gives you alteration stuff along the way and the other various powers of Wish.
This has absolutely swayed me toward powerful nationals becoming unwishable. This is a fairly clear cut case.
|

May 29th, 2008, 07:08 AM
|
General
|
|
Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
|
|
Re: Lords of Civilization
And it seems that Chayot change form is bugged. They retreat of first form loses 75% HP. From what you say they should change into another when getting killed [they surely do not change when they lose some HP].
|

May 29th, 2008, 07:12 AM
|
Private
|
|
Join Date: May 2008
Posts: 4
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Lords of Civilization
Also, I semi-rescind my notion of the case being absolutely clear-cut, because it appears that summoning a Chayot automatically comes with 4 non-commander Ophanim. At 59 gems a piece and able to solo ridiculous numbers of things each, the loss of two misc slots hurts a little but...uh...flying and map move 5, I'm pretty much just throwing them under the flying/6 Chayot and going wild. If nature blessing bypasses lifelessness, I think I have a new favorite strategy.
Edit: OH GOD WHAT. One of my Ophanim has the Awesome Presence heroic ability and now has Awe +10. Combat basically consists of entire armies refusing to hit him as he tramples through, and anyone who does bypass that has to deal with ethereality, 14 DEF, and then a metric ton of protection. And, for doing this, they get fire shielded.
|

May 29th, 2008, 07:21 AM
|
Second Lieutenant
|
|
Join Date: Sep 2007
Posts: 434
Thanks: 16
Thanked 3 Times in 2 Posts
|
|
Re: Lords of Civilization
Something I've noticed while playing around with the Grigori in debug mode was that Azazel still likes to play around with the mortals, i.e. he'll occasionally sire a nephilim.
While I'm here, let's compare what we have with my predictions:
Azazel (death, maybe earth and blood)
Kokabiel/Baraqel (astral, maybe death)
Araqiel (earth, maybe astral and nature)
Chazaqiel (air, maybe water)
Shamsiel (fire, maybe astral)
Samyaza (because even though Armaros/Penemue has a more distinctive niche, Samyaza is too big of a name to pass up).
|

May 29th, 2008, 08:34 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Lords of Civilization
I think everything should be wishable for, although it should come with some risks attached too it. For example, if you wish for "too much" (like great beings) the being might not like it and turn against you or you will attract horrors or whatnot.
|

May 29th, 2008, 08:42 AM
|
 |
National Security Advisor
|
|
Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
|
|
Re: Lords of Civilization
Quote:
Dedas said:
I think everything should be wishable for, although it should come with some risks attached too it. For example, if you wish for "too much" (like great beings) the being might not like it and turn against you or you will attract horrors or whatnot.
|
I don't like risks in Wishes, because paying 100 gems for nothing is just crushing. Except for Doom Horrors, but that's because they're supposed to be unique.
Instead, I'd like to have variation. As I said before, having several different angels under one common keyword and Wish for any of them producing one, but not necessarily the one you wanted. It'd be like wishing for Doom Horrors without the attacks and eventual disappearance. You might get a Seraph, or a Chayot or an Ophanim or an Angel of Fury (or something that's a bit weaker but still SC-quality, I don't remember Fury's stats). That'd be enough to make angels different from other beings, and I like the idea of would-be gods paying for the service of human and non-human angels.
I really wish these threads didn't keep popping up, because I feel a bit silly writing essentially this same post again and again. I feel like an ad campaign, "I want my Wish for angels".
|

May 29th, 2008, 08:50 AM
|
 |
Lieutenant Colonel
|
|
Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
|
|
Re: Lords of Civilization
Fair enough. But what about this? The first time you wish it is risk free, the second it becomes a little more risky and so on. The reason: let's say that pestering the gods/forces with your wishes all the time pisses them off.
An addition to the above could be that if you wait a couple of months you are granted a risk free wish again.
|

May 31st, 2008, 01:43 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: Lords of Civilization
Quote:
Azeral said:
Also, I semi-rescind my notion of the case being absolutely clear-cut, because it appears that summoning a Chayot automatically comes with 4 non-commander Ophanim. At 59 gems a piece and able to solo ridiculous numbers of things each, the loss of two misc slots hurts a little but...uh...flying and map move 5, I'm pretty much just throwing them under the flying/6 Chayot and going wild. If nature blessing bypasses lifelessness, I think I have a new favorite strategy.
|
I just checked and it does not bypass lifelessness. I'm not sure it matters, though. Either you're taking damage (probably from spells) or you're not.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

May 29th, 2008, 07:12 AM
|
 |
Lieutenant Colonel
|
|
Join Date: May 2007
Posts: 1,462
Thanks: 34
Thanked 59 Times in 37 Posts
|
|
Re: Lords of Civilization
I think that Chayots should be unwishable as they are too expensive, but other nationals shouldn't. It just makes a nation way too powerful in the endgame if it has summons like Grigori which nobody else has access to.
So if Seraph is made unwishable, the races that have such endgame summons will have a terrific advantage which I don't think is correct. Somebody said recently (IIRC, it was thejeff) that late game should be balanced and every nation should have equal or nearly equal late-game abilities. Yes, it is boring, yes, the strategies are similar, but it is balancing and balance is a VERY important part of this game as well as any other one.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|