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  #1  
Old May 29th, 2008, 02:37 PM

kasnavada kasnavada is offline
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Default Re: Server is up

Doesn't work here either.
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  #2  
Old May 29th, 2008, 02:40 PM
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Default Re: Server is up

I can't get in either....
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  #3  
Old May 29th, 2008, 02:49 PM

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Default Re: Server is up

me too
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  #4  
Old May 29th, 2008, 03:38 PM
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Default Re: Server is up

IP address of the server - 74.236.0.134
Port number of the server - 1024

on new patch 3.17

not letting me connect.
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  #5  
Old May 29th, 2008, 04:18 PM
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Default Re: Server is up

According to Dom, the server is down, or my internet connection is down. :O
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  #6  
Old May 29th, 2008, 04:23 PM
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Default Re: Server is up

I just tried connecting, too, and I can't. I can't even ping the host. I remembered that I developed a PHP script once to check on network games which I used for myself to check on the games that I am hosting, and luckily I even found some backups of it locally on my system here. I'll try to get it online and then chris can use that to check if other people are able to connect to his server or not.
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  #7  
Old May 29th, 2008, 05:29 PM

chrispedersen chrispedersen is offline
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Default Re: Server is up

Hey Ich...

Any tips anyone wants to give me that makes this smoother, I am happy to try out.

I am using a static ip with a firewall with pass thru forwarding on port 1024 to the machine hosting. The machine, the router, the switch are all on a UPS.

I've checked for dropped packets coming via dslreports and came up clean....
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  #8  
Old May 29th, 2008, 06:04 PM
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Default Re: Server is up

Okay, firewall would explain why the ping is discarded. Although that's a pretty overzealous thing to do for a firewall, take away the easiest and most obvious way to detect if a system is alive and reachable on the net. Some services might even depend on it by sending a ping first before they do more stuff on the net. Dunno if Dom3 is among those.

I have uploaded my server check script here: http://valhalla.srhost.info/socket.php
It will first connect to Velusion's Fallacy game (so that you can see that the script is indeed working) and then to your server.

You can check if your port 1024 is reachable outside here:
http://www.canyouseeme.org/
http://www.port-scan.de/lynx/select.php
Just enter your port number 1024 in those and submit. Don't mind the German on the second one, you just have to look at the reply. If it doesn't say "open" (which they will display in red, because they check if a firewall works, not a service), then others can't connect to your game.

I know that other people have hosted games behind hardware / software routers, so you could use the search function here.
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  #9  
Old May 29th, 2008, 07:51 PM

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Default Wow

What a great script ich. I'm still working; when I get home I'll check all of these things.. probably around 2 hours from now.

Your script really gives me an idea, as I have a webserver sitting around doing nothing.. I wonder if I could host on that and then have the webserver publishing the script results continuously........

Sounds like a screwdriver night...

Hmm: Ok. I have no clue now.

Success: I can see your service on 74.236.0.134 on port (1024) Your ISP is not blocking port 1024

But the german one reports: Green, which looks like service closed.

Finally, your script works fine as well Ich. It reports 6/15 players ready.

Ok: Interestingly, the westel 6100 modem configured to be always on is resetting (PADT disconnect) for hours at a time. According to a DSL reports, this could be a defective modem or a misconfiguration by bellsouth.

Could people try connecting now? Ive reset the modem. IF it doesn't work, I'll setup a ping keep alive to keep traffic up (and hence prevent usage disconnects)....



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