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May 29th, 2008, 05:27 PM
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Corporal
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Join Date: Jul 2007
Posts: 85
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Lords of Civilization
The Grigori, summoned normally, are *more* expensive than demon lords, with the same research and casting requirements... but at least you don't have to worry about having them poached off you.
Except by wishes.
Maybe wishing for unique creatures should be banned (or produce only an imitation, which may be an imperfect copy in some way and doesn't take away the genuine article from whoever is employing it), and you can still wish for pretender chassis and other non-uniques?
But I have to admit I haven't been in any MP games long enough for wish to come into play, so maybe it's not really a big deal whether it eliminates national barriers and allows summoning chayots cheaper than their regular cost etc.
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May 29th, 2008, 05:38 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Lords of Civilization
Those Grigori summons are, except for the first one, unwishable for by any other nation because you after wish for the name in the top centre and they are all called Grigori. So you should get which ever is listed first.
I am correct in this, arn't I or am I dreaming again?
Do all 3 nations have access to the lords of civilization or just the Hinnom? I have only had time to play the Hinnom so far.
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May 29th, 2008, 05:42 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Lords of Civilization
Hmm... don't you get random one? And random from free ones?
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May 29th, 2008, 05:48 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Lords of Civilization
Quote:
Zeldor said:
Hmm... don't you get random one? And random from free ones?
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AFAIK, no to both. If you wish for Erinye, you always get the first one, never the other two.
Also, should the one you wish for be in play already, I believe it will still appear (with any equipment given to it) and be hostile.
I am not 100% sure on all this, as its rare to do all this and dom3 is a HUGE game, but I think thats how it all works.
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May 29th, 2008, 07:14 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Lords of Civilization
Quote:
Meglobob said:
Those Grigori summons are, except for the first one, unwishable for by any other nation because you after wish for the name in the top centre and they are all called Grigori. So you should get which ever is listed first.
I am correct in this, arn't I or am I dreaming again?
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The facts are correct, but there's a small problem in the practicality of the idea.
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May 29th, 2008, 07:30 PM
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Corporal
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Join Date: Apr 2007
Posts: 63
Thanks: 0
Thanked 17 Times in 3 Posts
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Re: Lords of Civilization
You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise
Check out unit ID #1... 
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May 29th, 2008, 08:23 PM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: Lords of Civilization
Quote:
ryo_akashi said:
You cannot wish for the Grigori due to a nice move from KO.
People trying to do so will be pleasantly surprise
Check out unit ID #1...
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Ha Ha, just had a look, sly fox that K.O. 
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May 29th, 2008, 08:24 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
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Re: Lords of Civilization
how do you check unit ID's?
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May 29th, 2008, 08:26 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Lords of Civilization
plz tell us more?
is there an always hostile doom horror called grigori there?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 08:27 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Lords of Civilization
Shift+i when viewing the unit gives you monster number. If you don't have a unit you want to look at, you mod it into a recruitment list by monster number as a commander to see all of its abilities.
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