Quote:
Snoddasmannen said:
So now I am sporadically working on a map generator in C++ instead. Much faster and hopefully just as nice. I've attached a screenshot of it running - note the elegant trees and uhm, lush grasslands
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Oh, awesome. I was looking into that myself, and there are a number of things that I came up with. But I didn't come up with anything usable yet. What I have:
- an EXTREMELY fast (linear time) fractal heightmap generator which gives nice results
- a fast and accurate algorithm to find neighbors of provinces
- ideas to make them both tileable, too
I usually lack the energy and determination to get such a thing through from start to finish, but I'm very good at being a code parasite. Give me a code and I'll quickly come up with improvements for it and room for extension.
So in case I'll find time for it, I'll look into your code. EDIT: Oops, that attachment was no code. Come on, share!
