.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old May 29th, 2008, 06:54 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Nation without recruitables

I'd like to add that if you like a challange you could try my gangwars mod
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #2  
Old May 29th, 2008, 07:48 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Nation without recruitables

But which immortals are tough enough to solo provinces without only level 0 magic? I don't think having the pretender research 2-3 levels of magic on his own before attacking is a good plan.
A tough SC, with enough magic to bootstrap a couple of paths, find some sites for income, and forge a few boosters for the common indy mages. 2D2E2S2N maybe. Not sure what chassis. Dom9 or 10 though.

And mercs, mercs'll save you.
Reply With Quote
  #3  
Old May 29th, 2008, 07:53 PM

Micah Micah is offline
Major
 
Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
Micah is on a distinguished road
Default Re: Nation without recruitables

Ghost King is probably the best chassis for soloing indies along with rainbowing out a bit...he needs an air pick or two for air shield to do alright naked, but he can solo average morale melee units fairly well even without buffs and gear.
Reply With Quote
  #4  
Old May 29th, 2008, 07:59 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Nation without recruitables

For another interesting challenge along similar lines, try Ashen Empire with an imprisoned pretender.

There you get the freespawn troops, but without mages or priests.
Reply With Quote
  #5  
Old May 29th, 2008, 08:02 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Nation without recruitables

for 2D2E2S2N you'd need a rainbow chassis or bad scales, then you'd have to start a few turns researching alteration. But an immortal pretender could maybe have that and then just attack and if he died.. who cares

You could mod in some appropriate starting troops though

VQ pretender with a few immortal vampires... but that would probably make it a bit too easy again
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #6  
Old May 29th, 2008, 09:10 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Nation without recruitables

Prince of Death can do 4D2E2S2N Dom9 with 2 negative scales.
And attack without research if you pick your targets.

Lizards killed him though. You're right about the curse.

Wiped them a couple of turns later with indy archers, though. When you're not buying mages or expensive national troops, you can buy alot of indies fast.
Reply With Quote
  #7  
Old May 29th, 2008, 09:22 PM

Aezeal Aezeal is offline
Lieutenant General
 
Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
Aezeal is on a distinguished road
Default Re: Nation without recruitables

yeah lol who will die fast against mages and expensive national troop from AI opponents

did you try this with my "mod"?

I still think immortality is the key here

which immortal chassis are there..

I think opening up some extra pretender chassis and giving them a bonus heat/cold scale for extra points would not be unbalancing all things considered

I know VQ, phoenix
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Reply With Quote
  #8  
Old May 29th, 2008, 10:20 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Nation without recruitables

I didn't bother with the mod, just didn't recruit any nationals. Only played a few turns to see how indies went.
If I'd been a bit more cautious, I would have been recruiting lizard shamen from turn 6 or so and taking 2 provinces a turn. (Less if I stopped to search with the pretender)
But, yes the AI armies would be challenging. And the micromanagement of recruiting a couple troops from every province every turn was already annoying.

VQ maybe, but phoenix is useless without research. So are the lichs. I think that's it for the non-nation specific immortals.
I'm not sure what to do with the VQ. 23 hp 0 prot, no fear. Life drain is nice, but a couple of hits would finish her. You'd have to add paths to get any useful buffs, then research 6-7 turns before attacking.
Reply With Quote
  #9  
Old May 30th, 2008, 07:28 AM

Maraxus Maraxus is offline
Corporal
 
Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
Maraxus is on a distinguished road
Default Re: Nation without recruitables

I thought about making this.

After reading Chuck Noris facts.

A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find an indep. Comander to make your prophet to build a temple in a province where you can recruit priests would be manageable, too.
Reply With Quote
  #10  
Old May 30th, 2008, 08:47 AM
Edratman's Avatar

Edratman Edratman is offline
First Lieutenant
 
Join Date: May 2007
Location: Reading, PA
Posts: 724
Thanks: 93
Thanked 37 Times in 27 Posts
Edratman is on a distinguished road
Default Re: Nation without recruitables

I think the best way do to this would be to combine Aezeal's mod with a map mod giving a very powerful cheated pretender. Seraph, fully equipped, comes to mind. Maybe there is a better immortal, open to suggestion here. Not limited to existing pretender chassis for this effort. Maybe a lot of magic on it, but I'm unsure of that. Bless could only be used on Amazon troops and the rare Fir Blog. And of course, great scales.

I make you a map mod if you are interested. Choose a map from the "come-with-game" maps.

I will also need the nation number Aezeal used in his dm. file.

I do agree with everyone else, it sounds to me like it wouldn't be much fun.
__________________
Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:31 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.