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May 29th, 2008, 06:54 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Thanked 39 Times in 31 Posts
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Re: Nation without recruitables
I'd like to add that if you like a challange you could try my gangwars mod 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 07:48 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Thanked 133 Times in 117 Posts
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Re: Nation without recruitables
But which immortals are tough enough to solo provinces without only level 0 magic? I don't think having the pretender research 2-3 levels of magic on his own before attacking is a good plan.
A tough SC, with enough magic to bootstrap a couple of paths, find some sites for income, and forge a few boosters for the common indy mages. 2D2E2S2N maybe. Not sure what chassis. Dom9 or 10 though.
And mercs, mercs'll save you.
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May 29th, 2008, 07:53 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
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Thanked 86 Times in 48 Posts
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Re: Nation without recruitables
Ghost King is probably the best chassis for soloing indies along with rainbowing out a bit...he needs an air pick or two for air shield to do alright naked, but he can solo average morale melee units fairly well even without buffs and gear.
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May 29th, 2008, 07:59 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Nation without recruitables
For another interesting challenge along similar lines, try Ashen Empire with an imprisoned pretender.
There you get the freespawn troops, but without mages or priests.
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May 29th, 2008, 08:02 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
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Re: Nation without recruitables
for 2D2E2S2N you'd need a rainbow chassis or bad scales, then you'd have to start a few turns researching alteration. But an immortal pretender could maybe have that and then just attack and if he died.. who cares
You could mod in some appropriate starting troops though
VQ pretender with a few immortal vampires... but that would probably make it a bit too easy again 
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 09:10 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Nation without recruitables
Prince of Death can do 4D2E2S2N Dom9 with 2 negative scales.
And attack without research if you pick your targets.
Lizards killed him though. You're right about the curse.
Wiped them a couple of turns later with indy archers, though. When you're not buying mages or expensive national troops, you can buy alot of indies fast.
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May 29th, 2008, 09:22 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Nation without recruitables
yeah lol who will die fast against mages and expensive national troop from AI opponents
did you try this with my "mod"?
I still think immortality is the key here
which immortal chassis are there..
I think opening up some extra pretender chassis and giving them a bonus heat/cold scale for extra points would not be unbalancing all things considered
I know VQ, phoenix
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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May 29th, 2008, 10:20 PM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Nation without recruitables
I didn't bother with the mod, just didn't recruit any nationals. Only played a few turns to see how indies went.
If I'd been a bit more cautious, I would have been recruiting lizard shamen from turn 6 or so and taking 2 provinces a turn. (Less if I stopped to search with the pretender)
But, yes the AI armies would be challenging. And the micromanagement of recruiting a couple troops from every province every turn was already annoying.
VQ maybe, but phoenix is useless without research. So are the lichs. I think that's it for the non-nation specific immortals.
I'm not sure what to do with the VQ. 23 hp 0 prot, no fear. Life drain is nice, but a couple of hits would finish her. You'd have to add paths to get any useful buffs, then research 6-7 turns before attacking.
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May 30th, 2008, 07:28 AM
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Corporal
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Join Date: Jun 2007
Posts: 181
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Thanked 12 Times in 8 Posts
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Re: Nation without recruitables
I thought about making this.
After reading Chuck Noris facts.
A pretender that is virtually unstoppable and that is all ... maybe a fanboy - priest 1 - to build temples, but if you have to find an indep. Comander to make your prophet to build a temple in a province where you can recruit priests would be manageable, too.
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May 30th, 2008, 08:47 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
Posts: 724
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Thanked 37 Times in 27 Posts
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Re: Nation without recruitables
I think the best way do to this would be to combine Aezeal's mod with a map mod giving a very powerful cheated pretender. Seraph, fully equipped, comes to mind. Maybe there is a better immortal, open to suggestion here. Not limited to existing pretender chassis for this effort. Maybe a lot of magic on it, but I'm unsure of that. Bless could only be used on Amazon troops and the rare Fir Blog. And of course, great scales.
I make you a map mod if you are interested. Choose a map from the "come-with-game" maps.
I will also need the nation number Aezeal used in his dm. file.
I do agree with everyone else, it sounds to me like it wouldn't be much fun.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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