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May 31st, 2008, 04:58 PM
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Lieutenant Colonel
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Join Date: Nov 2006
Location: Ghent, Belgium
Posts: 1,333
Thanks: 39
Thanked 59 Times in 43 Posts
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Re: SingleAge mod
Sure I want revenge. I'll mastermind it, while some poor sod who neighbours him takes the blows. Sounds fair? 
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Praeterea censeo, contributoribus magnae auctoritatis e Foro Shrapnelsi frequenter in exsilium eiectis, eos qui verum auxilium petunt melius hoc situ adiuvari posse.
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May 31st, 2008, 05:29 PM
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Major
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Join Date: Sep 2005
Posts: 1,122
Thanks: 5
Thanked 2 Times in 2 Posts
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Re: SingleAge mod
I have sent my pretender now.
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May 31st, 2008, 05:53 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
Come on MA Atlantis, send in your turn. Must have 6 water races. My great fear is I get stuck playing MA Atlantis(: /cry. I would not even know where to begin.
I may make evilhomer/folket team play 2 races! One being ma Atlantis.
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2008, 07:28 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: SingleAge mod
I'll play Atlantis. And...er...Oceana. > 
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My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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May 31st, 2008, 07:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
Bah. 1 person cannot play 2 races, but 2 persons can!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2008, 09:29 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: SingleAge mod
I am looking over the Kingmaker Mod and testing it a bit. Clams are very steep. 4w2n equates to 25 water 10n for 1 clam.
of course with a hammer the cost is reduced to 18 w 7 nature.
The other gem producing items are only raised 1 path, which is a smaller increase then clams. Clams being much more game changing with the wish. Thoughts on the 4w 2n clam?
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"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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May 31st, 2008, 09:49 PM
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Captain
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Join Date: Sep 2004
Location: France
Posts: 961
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: SingleAge mod
I think fetishes will be the main magical economy items with these settings. For 30 gems you can make 2, when a clam cost 35 (then alchemize or trade the production for pearls if you want).
It may be a bad point for balance as the few nature/fire nations (or lucky players finding enchantress) are the only able of large fetish hoarding (taking a n/f pretender isn't sufficient as there is no fire/nature summon like the naiad allowing to go from one fetish a turn to many).
Then the good point is : it's harder for Rlyeh and other wish capable nations to make them. 
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June 1st, 2008, 04:36 AM
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Major General
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Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
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Re: SingleAge mod
Quote:
Xietor said: Thoughts on the 4w 2n clam?
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Probably, a bit too much of a nerf. 3w 2n is probably enough.
Even if it does benefit Baalz and Ma Oceania! 
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