.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 1st, 2008, 10:23 PM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Newbish question regarding Summoning ect

You'd need a commander for them. An actual one, not the PD commander.

Then you can just position the squad in the back half of the field.
Reply With Quote
  #2  
Old June 2nd, 2008, 08:46 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Newbish question regarding Summoning ect

I was reading the Magic Path Booster Guide and actually am starting to understand it.

One thing it keeps mentioning that I don't understand is it keeps mentioning you will have to 'Empower' something.

Is empower the same as Summon?

It seems like it is saying "in order to get another level in this Magic Path you have to Empower this ot that"

Now to me as a NOOB that makes no sense as Empower suggests I cast a spell on my own 'Mage' to make him a level higher.

It makes much more sense to 'Summon' a beast that has say E3 and then give him an article to make him E4.

Can someone clear this up for me please...

Thanks
Reply With Quote
  #3  
Old June 2nd, 2008, 09:05 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: Newbish question regarding Summoning ect

A mage commander has a list of possible commands. He can Move, or (if he's a priest) Preach, or Construct (Lab), or Pillage, etc. If he's at a lab he has extra commands including Alchemy, Cast Ritual Spell, and Empower. Empower permanently boosts his magic path but costs three or four times as much as building a path-boosting item.

Note: unlike a path-booster, you can Empower to give a mage access to a completely new path. This costs 50 gems. If you have lots of pearls (for example) but no Astral mages you may burn some of those pearls to Empower somebody to S1 or even S2, but after that point it's usually cheaper to have him forge himself booster items than Empower himself further.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old June 3rd, 2008, 02:19 AM

Loren Loren is offline
First Lieutenant
 
Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
Loren is on a distinguished road
Default Re: Newbish question regarding Summoning ect

Quote:
MaxWilson said:
A mage commander has a list of possible commands. He can Move, or (if he's a priest) Preach, or Construct (Lab), or Pillage, etc. If he's at a lab he has extra commands including Alchemy, Cast Ritual Spell, and Empower. Empower permanently boosts his magic path but costs three or four times as much as building a path-boosting item.

Note: unlike a path-booster, you can Empower to give a mage access to a completely new path. This costs 50 gems. If you have lots of pearls (for example) but no Astral mages you may burn some of those pearls to Empower somebody to S1 or even S2, but after that point it's usually cheaper to have him forge himself booster items than Empower himself further.
Yeah. If you need to break into a path you don't have there are only two routes: indies and empowerment. I'm in a MP game now as a water nation. I've found indies once--water mages! To get into a path I have no access to the only route is empowerment.
Reply With Quote
  #5  
Old June 3rd, 2008, 08:31 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Newbish question regarding Summoning ect

Or summons. There are a number of summons that open up other paths.

Spectres are probably the best. Lamia Queens also have randoms. Faerie Court opens Air, etc.
Reply With Quote
  #6  
Old June 3rd, 2008, 08:34 AM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Newbish question regarding Summoning ect

That makes sense, I understand that now,,Guess I was on the right track just didn't get the whole gist of it.

NEXT QUESTION (lol as usual),

In an army you can have (for lack of a better word) 5 divisions (at least thats all I have been able to make in any army).

Now say I want 5 mages to fo with my army...

I have 1 large Infantry Division

1 cavalry Division

2 Archer Divisions

I mage division (5 Mages)

Now my question is this:

I see no way of spreading out my Mages if they are all in the same division. They are all lumped together as the Archers and infantry are (1 block)

There is also no way to put small skirmisher Units in front of the main army to draw fire if I have 5 full divisions.

(you can tell I play mostly ground warfare strategy games)

Am I correct in this assumption or am I missing something?

Thamks Guys, You really go out of your way to help!!
Reply With Quote
  #7  
Old June 3rd, 2008, 09:33 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Newbish question regarding Summoning ect

I'm not sure what you mean. You can only have five squads assigned to a single commander, but you can send multiple commanders to the same fight and thus break your army into as many squads as you want. Each squad can be positioned separately.

And Mages are commanders, thus not part of any squad. All commanders can be positioned and given orders as needed.
Are you overlooking the positioning boxes for commanders?
Reply With Quote
  #8  
Old June 3rd, 2008, 02:54 PM
GrudgeBringer's Avatar

GrudgeBringer GrudgeBringer is offline
Lieutenant Colonel
 
Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
GrudgeBringer is an unknown quantity at this point
Default Re: Newbish question regarding Summoning ect

DUH!!!!!!!!!!!!!!

No wonder I am getting my Butt kicked by the AI.

Even stuff I know ...I don't use or remember


Thanks, maybe I will start thinking things thru a little more now!!
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 12:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.