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  #1  
Old June 2nd, 2008, 10:17 AM
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Twan Twan is offline
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Default Re: Death Match Competition

Hum do my mod remove the curse ? It shouldn't.
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  #2  
Old June 2nd, 2008, 10:33 AM

fantasma fantasma is offline
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Default Re: Death Match Competition

I for - almost - sure did remove it, but maybe that changed in a patch?
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  #3  
Old June 2nd, 2008, 10:39 AM
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Default Re: Death Match Competition

Actually the item is cursed and can't be transfered to other commanders (with or without my mod), and it's that since dom 2 at least.

But there is a way to remove the item if your champion can shape change to a form without hand slots I think.
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  #4  
Old June 2nd, 2008, 11:09 AM

fantasma fantasma is offline
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Default Re: Death Match Competition

then my memory is really, really bad.
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  #5  
Old June 2nd, 2008, 11:19 AM
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Default Re: Death Match Competition


I believe it's possible to completely remove the arena death match by creating a small mod which removes the "arena" magic site.
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  #6  
Old June 2nd, 2008, 12:42 PM

MaxWilson MaxWilson is offline
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Default Re: Death Match Competition

Isn't the "Arena" just a blood magic site which provides 25 gold per turn?

-Max
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  #7  
Old June 2nd, 2008, 01:29 PM
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Default Re: Death Match Competition

Quote:
MaxWilson said:
Isn't the "Arena" just a blood magic site which provides 25 gold per turn?

-Max
Correct, however every time there's an arena death match event each battle zooms into a province location. This province location has always had the arena magic site.

From my testing removing the arena magic site has prevented the arena death match as a natural event. The spell wish would still make it occur.
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  #8  
Old June 3rd, 2008, 02:22 PM

Maraxus Maraxus is offline
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Default Re: Death Match Competition

When Playing a Jotunheim-Version, I like to send in a Skrati in Werewolf-shape, cast breath of winter and/or Quicken self and attack has a reasonable chance to win, is not to terrible if he dies and can unequip the trident by changing into Wolf-shape.

Besides this, someone with death2 for a little raise skeletons is reasonably cost-efficient and every experience point is one research point the turn.



Btw: I allways had the impression, that the battle just zooms onto the middle of the map.
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