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June 3rd, 2008, 01:03 AM
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First Lieutenant
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Join Date: May 2007
Posts: 674
Thanks: 7
Thanked 15 Times in 10 Posts
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Re: The New Hinnom Nation
Or chris could be confusing misfortune, since I almost never get more than 1 or two heros by then unless I specifically take a high luck
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June 3rd, 2008, 01:33 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: The New Hinnom Nation
Or, even more interestingly, the fortune tellers could increase the chance of getting a hero. Now that would be intriguing.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 3rd, 2008, 01:40 AM
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First Lieutenant
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Join Date: Feb 2007
Posts: 773
Thanks: 2
Thanked 31 Times in 28 Posts
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Re: The New Hinnom Nation
Invading a high luck neighbor is just like having high luck.
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June 3rd, 2008, 08:33 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: The New Hinnom Nation
Is it? For getting heroes?
For most things, invading a high luck neighbor should be like having no luck, until your dominion takes over, but I'd always assumed the hero chance was calculated at your capital since that's where he appears.
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June 3rd, 2008, 10:52 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: The New Hinnom Nation
I've often wondered about this.
What is the purpose of having luck in each terrain, unless each terrain has a possibility of generating an event in that terrain.
Are there capitol only events?
So the question, more or less, are there capitol only events, or do things like temples/labs/capitol merely enable certain classes of events.
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June 3rd, 2008, 11:08 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: The New Hinnom Nation
I think the game chooses a province and an event (perhaps not in that order), checks if they work together, and tries again until it finds a combination that works. So labs are only destroyed if there are labs, and you get something else if there isn't a lab.
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June 3rd, 2008, 11:20 AM
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Captain
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Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
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Re: The New Hinnom Nation
IIRC at least in dom2 forums it was said that the event frequency was dependant on capital dominion, but the exact nature depended on scales of the province (which was randomly chosen).
As it was, turmoil/luck nations had terrible day when invading order/misfortune lands. Ewww...
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