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June 3rd, 2008, 02:19 AM
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First Lieutenant
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Join Date: Nov 2006
Posts: 739
Thanks: 1
Thanked 8 Times in 8 Posts
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Re: Newbish question regarding Summoning ect
Quote:
MaxWilson said:
A mage commander has a list of possible commands. He can Move, or (if he's a priest) Preach, or Construct (Lab), or Pillage, etc. If he's at a lab he has extra commands including Alchemy, Cast Ritual Spell, and Empower. Empower permanently boosts his magic path but costs three or four times as much as building a path-boosting item.
Note: unlike a path-booster, you can Empower to give a mage access to a completely new path. This costs 50 gems. If you have lots of pearls (for example) but no Astral mages you may burn some of those pearls to Empower somebody to S1 or even S2, but after that point it's usually cheaper to have him forge himself booster items than Empower himself further.
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Yeah. If you need to break into a path you don't have there are only two routes: indies and empowerment. I'm in a MP game now as a water nation. I've found indies once--water mages! To get into a path I have no access to the only route is empowerment.
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June 3rd, 2008, 08:31 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question regarding Summoning ect
Or summons. There are a number of summons that open up other paths.
Spectres are probably the best. Lamia Queens also have randoms. Faerie Court opens Air, etc.
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June 3rd, 2008, 08:34 AM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question regarding Summoning ect
That makes sense, I understand that now,,Guess I was on the right track just didn't get the whole gist of it.
NEXT QUESTION (lol as usual),
In an army you can have (for lack of a better word) 5 divisions (at least thats all I have been able to make in any army).
Now say I want 5 mages to fo with my army...
I have 1 large Infantry Division
1 cavalry Division
2 Archer Divisions
I mage division (5 Mages)
Now my question is this:
I see no way of spreading out my Mages if they are all in the same division. They are all lumped together as the Archers and infantry are (1 block)
There is also no way to put small skirmisher Units in front of the main army to draw fire if I have 5 full divisions.
(you can tell I play mostly ground warfare strategy games)
Am I correct in this assumption or am I missing something?
Thamks Guys, You really go out of your way to help!!
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June 3rd, 2008, 09:33 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Newbish question regarding Summoning ect
I'm not sure what you mean. You can only have five squads assigned to a single commander, but you can send multiple commanders to the same fight and thus break your army into as many squads as you want. Each squad can be positioned separately.
And Mages are commanders, thus not part of any squad. All commanders can be positioned and given orders as needed.
Are you overlooking the positioning boxes for commanders?
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June 3rd, 2008, 02:54 PM
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Lieutenant Colonel
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Join Date: May 2008
Location: Kansas City, MO
Posts: 1,460
Thanks: 13
Thanked 10 Times in 10 Posts
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Re: Newbish question regarding Summoning ect
DUH!!!!!!!!!!!!!!
No wonder I am getting my Butt kicked by the AI.
Even stuff I know ...I don't use or remember
Thanks, maybe I will start thinking things thru a little more now!!
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