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  #1  
Old June 3rd, 2008, 10:11 AM

llamabeast llamabeast is offline
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Default Re: Kingmaker mod

No, not started yet. Will start late tonight, UK time.

Emergency call for last pretenders! We're still missing three.
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  #2  
Old June 3rd, 2008, 10:40 AM
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Default Re: Kingmaker mod

Couple of quick questions on the mod file(s):

1id we get the missing part posted for DL yet? I didn't see it listed after the first DL.

2o we need to make a folder to contain all the bits we DLed, or just stick all these files in the /mods folder? And if we do need to create a folder in mods for these files, what do we name it? Kingmaker?
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  #3  
Old June 3rd, 2008, 10:44 AM

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Default Re: Kingmaker mod

1) No, fail. I haven't had a chance to go home yet!

2) The final zip will have the correct directory structure in it, so you will just have to dump the whole contents into the mods folder.
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Old June 3rd, 2008, 10:47 AM
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Default Re: Kingmaker mod

Don't forget to use the little modif I posted (to avoid to see an air nations protest).
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Old June 3rd, 2008, 10:48 AM

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Default Re: Kingmaker mod

Thanks Twan, I will make sure to remember.
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  #6  
Old June 3rd, 2008, 10:48 AM

llamabeast llamabeast is offline
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Default Re: Kingmaker mod

Marverni is taken by Griefor, and apparently QM is playing MA Man. One spot left.
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  #7  
Old June 3rd, 2008, 11:12 AM

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Default Re: Kingmaker mod

Quote:
Right, we are now three pretenders short (EA: 21 MA: 21 LA: 18)
Why did no-one tell me that 21+21+18 = 60, not 58?!

So, the game is completely full after all. We are just waiting on QM to get his pretender in.

I am afraid llamacompetence levels are dropping dramatically.
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Old June 3rd, 2008, 05:43 PM

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Default Re: Kingmaker mod

Quote:
Twan said:
Don't forget to use the little modif I posted (to avoid to see an air nations protest).
Sorry, but I miss the point. Which modif are you talking about?
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Old June 3rd, 2008, 05:59 PM

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Default Re: Kingmaker mod

everything you need will be in the Kingmaker Mod, which will be posted sometime today(waiting on Llamabeast). You will not need anything else, other than the map file, and worthy heroes 1.8. Those are contained in the 1st post.

I was just informed that shinuyama is dropping out(: So I will see if llamabeast can restore the EA Agartha pretender
he had to cull this morning.

It is a bit late in the day for me to find replacements. The game is starting as soon as Llamabeast gets home. So anyone else having 2nd thoughts, try to gut out a few turns,
and if your schedule is too hectic, we can hopefully find you a sub. Your 1st few turns only take a minute or 2 to do.
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Old June 3rd, 2008, 06:01 PM
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Default Re: Kingmaker mod

Nothing you really need to know. Just an adaptation of my mist of deception mod (included in kingmaker.dm) to the spell level changes for this game (as I had to create remakes of the ghost wolves and phantom warrior spells, they would have been one level too high).
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