.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 3rd, 2008, 11:20 AM

atul atul is offline
Captain
 
Join Date: Oct 2003
Location: Finland
Posts: 883
Thanks: 14
Thanked 11 Times in 9 Posts
atul is on a distinguished road
Default Re: The New Hinnom Nation

IIRC at least in dom2 forums it was said that the event frequency was dependant on capital dominion, but the exact nature depended on scales of the province (which was randomly chosen).

As it was, turmoil/luck nations had terrible day when invading order/misfortune lands. Ewww...
Reply With Quote
  #2  
Old June 3rd, 2008, 12:10 PM
B0rsuk's Avatar

B0rsuk B0rsuk is offline
Second Lieutenant
 
Join Date: Mar 2004
Location: Gdansk, Poland
Posts: 420
Thanks: 0
Thanked 15 Times in 4 Posts
B0rsuk is on a distinguished road
Default Re: The New Hinnom Nation

Gem generating events seem to be tied to terrain type, among other things. "Huge amount of water gems floated ashore" happens in coastal provinces. Death in swamps, fire in wasteland... So there's a slight amount of extra strategy involved in your conquests.
__________________
Those who do not understand Master Of Magic are condemned to reinvent it - badly.
Reply With Quote
  #3  
Old June 3rd, 2008, 12:29 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: The New Hinnom Nation

Chrispedersen, I somewhat doubt you have gotten most heroes by turn 30 with luck -3. Since the heroes have worked this way since dom 1 and most other people seem to have impressions consistent with the way they are supposed to work I think you might have misremembered.

The appearence of heroes is based solely on homeprovince luck scale. Captured provinces won't matter. As someone said it should be 3% +/- 1 per scale setting a turn to get a hero.

Number of luck events are determnined by homeprovince scales and number of provinces, IIRC. The events are categorised as either bad luck or good luck events, the ratio of which are dependent on your home province luck scale. Once the general nature and number of events are determined the will be randomly assigned to provinces. There they will be randomly generated if the province does not have the requirements for an event the event will be rerolled. For the purposes of what events might occur enemy dominion luck scale in a province will be coniderewd unluck, unluck scales will still be unluck. So in order to get the 3000 gold event you will have the event occur in a province where you have your dominion and a plus 3 luck scale.
Reply With Quote
  #4  
Old June 3rd, 2008, 05:29 PM
Meglobob's Avatar

Meglobob Meglobob is offline
Major General
 
Join Date: Sep 2006
Posts: 2,198
Thanks: 90
Thanked 32 Times in 22 Posts
Meglobob is on a distinguished road
Default Re: The New Hinnom Nation

I have had Order 3 Misfortune 3 in over a dozen+ games and I have never had a hero.

Misfortune 3 = no heroes!
Reply With Quote
  #5  
Old June 3rd, 2008, 05:50 PM

hunt11 hunt11 is offline
Sergeant
 
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
hunt11 is on a distinguished road
Default Re: The New Hinnom Nation

my view is that the best scales for Hinnom is 3 in everything but luck and magic with a -1 for luck and 1 for magic, I know that any race would work well with those stats, but you get a lot better results out of Hinnom with these
Reply With Quote
  #6  
Old June 3rd, 2008, 07:07 PM

chrispedersen chrispedersen is offline
BANNED USER
 
Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
chrispedersen is on a distinguished road
Default Re: The New Hinnom Nation

Quote:
johan osterman said:
Chrispedersen, I somewhat doubt you have gotten most heroes by turn 30 with luck -3. Since the heroes have worked this way since dom 1 and most other people seem to have impressions consistent with the way they are supposed to work I think you might have misremembered.

The appearence of heroes is based solely on homeprovince luck scale. Captured provinces won't matter. As someone said it should be 3% +/- 1 per scale setting a turn to get a hero.

Number of luck events are determnined by homeprovince scales and number of provinces, IIRC. The events are categorised as either bad luck or good luck events, the ratio of which are dependent on your home province luck scale. Once the general nature and number of events are determined the will be randomly assigned to provinces. There they will be randomly generated if the province does not have the requirements for an event the event will be rerolled. For the purposes of what events might occur enemy dominion luck scale in a province will be coniderewd unluck, unluck scales will still be unluck. So in order to get the 3000 gold event you will have the event occur in a province where you have your dominion and a plus 3 luck scale.
You may be right. I have no idea what the total number of heros are. But in the current game, with luck -3, with less than 30 turns, I have two of the sons, the first and the 3rd son.

In a Gath Game, with -3 luck ... less than turn 40 .. I have 2 heros as well, although I cannot recall their names.

I do not mean to say that I am getting more than 50%. I do mean to say that having a negative luck scale, and -3 in particular does not seem to be precluding getting national heros.

I also do mean to say that I have observed this on enough games that I believe this is not statistically aberrant.

So, I don't know if its
a) because we do not know the mechanism for heros
b) perhaps its a racial feature of the new races

but I'm reasonably sure its not
c). I'm hallucinating.

I would further contend a couple of points:
I don't believe luck scales consider a ratio at all. I believe rather it represents each individual luck events chance of being good or bad.

However, the ratio of events will vary widely.

I do agree that luck, dominion, and scales, as well as the contents and territory type do contribute and/or unlock certain events.

Lastly: I have often wondered did fortune teller units reduce the percentage chance of bad events - or, did it represent the chance of cancelling a bad event. I tend to believe the latter.

To illustrate:
Suppose you have 10 fortune teller units with a cumulative 50% chance.

Suppose you have Negative luck, to the extent that you have a 33% chance good, 66% bad.

Does the fortune teller reduce the chance of bad to 16%.. or as I suspect if a negative event occurs, does it have a 50% choice of cancelling it.

The former makes fortune tellers much more important.
But I have to say in thinking about it.. with around 10 fortune tellers.. I don't EVER recall getting a negative event.
Reply With Quote
  #7  
Old June 3rd, 2008, 07:26 PM

johan osterman johan osterman is offline
Captain
 
Join Date: Aug 2003
Posts: 883
Thanks: 0
Thanked 13 Times in 5 Posts
johan osterman is on a distinguished road
Default Re: The New Hinnom Nation

I didn't realise you were talking about the new Gath heroes specifically. IIRC these Gath heroes are not proper heroes per se, but commanders recieved as nation specific events. That is you recieve them as events rather than through the national hero mechanism. The reason this mechanic was used, once again IIRC, was primarily because there is a hardcoded limit to the number of specific heroes available to a nation and the number of lords of civilisation exceded the maximum number of heroes, so in order to have sons of each lord Kristoffer figured he would go this route. Still, perhaps the event is a bit to common.

I guess my english failed me. Because it was very much my intent to convey the idea that the luck scales result in a a percenage that an event is either is good or bad, not that luck scales determine a fixed number of good or bad events for each number of random events. Perhaps it was my use of the word ratio that muddled the issue.

The fortune tellers have a chance of cancelling events.
Reply With Quote
  #8  
Old June 4th, 2008, 05:29 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: The New Hinnom Nation

Maybe you should make Gath's hero events have a requirement of at least Luck -2 so there'll be no heroes with Luck -3
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #9  
Old June 4th, 2008, 12:36 PM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: The New Hinnom Nation

Gath has a multihero, and an event that generates the same multihero (much the same as a priest with a group of militias).

No nation can get normal heroes with misfortune 3. If you do there is something weird with your game. The mechanic is widely known and has been since dom-ppp: 3 percent +/-1 percent per scale step.

Johan is a bit wrong on the hero limit. It was increased and there are no events in Hinnom that generates normal heroes. THe Gath hero event is to make sure they get a lot of these quasi-prophets/heroes.
__________________
www.illwinter.com
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 05:37 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.