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June 3rd, 2008, 08:38 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
Okay, here is the mod. Just place the entire contents in your dominions3/mods folder. I've included Worthy Heroes 1.8 as well, for convenience.
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June 3rd, 2008, 08:48 PM
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Sergeant
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Join Date: Nov 2007
Posts: 397
Thanks: 14
Thanked 15 Times in 10 Posts
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Re: Kingmaker mod
Works, thanks llamabeast! What mods will need to enabled to play? kingmaker & wh?
For the saved game directory should I follow llamaserver and have a folder called kingmaker_early? Or just kingmaker?
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June 3rd, 2008, 08:52 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
The game I think will just be Kingmaker, though it really does not matter what name you call the game in your saved games folder.
There will be 2 separate mods to be turned on
Kingmaker, and Worthy Heroes 1.8.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 3rd, 2008, 08:54 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Kingmaker mod
You don't have to turn the mods on yourself though.
Right, I am just restarting the game with nozshand's EA Agartha pretender, and we will be good to go.
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June 3rd, 2008, 08:58 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Kingmaker mod
Right. if you want to test the mods though, those are the 2 the Kingmaker game is using. And I just successfully started a game with the Kingmaker Mod. It works!
If you are a sub for a player, in order to receive the turn, I need your email address and the race you are subbing for.
Indypendent is the sub for sum1lost, but i do not have an email address. And I think there is 1 other sub starting for a player.
Unless the player or sub gives me an email address, llamaserver will mail the turn to the player who submitted the pretender. And if that is not who is doing the turns, a stale will result.
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 3rd, 2008, 09:08 PM
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Major General
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Join Date: Feb 2005
Location: Lake of Hali, Aldebaran, OH
Posts: 2,474
Thanks: 51
Thanked 67 Times in 27 Posts
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Dynatherms Connected!
Infracells Up! Megathrusters Are Go! Let's Go Voltron Force!
__________________
If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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June 3rd, 2008, 09:12 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Dynatherms Connected!
What Dr P said! Hurrah! Everyone should now have received first turn, via the aether. How exciting!
The intructions in the e-mail itself should be fairly self-explanatory, although if you have any uncertainties please read my FAQ. Note that in order to play you will need the mod (see a couple of posts up) and the map (linked in the first post).
Xietor, as some people have requested, perhaps you may wish to start a new thread now the game has started?
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