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June 4th, 2008, 12:19 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bad News About the Map...
I am sure you can place Hinnom and Niefel really close to each other  Or make a small island with Hinnom, Niefel, Utgard, Ashgod and Jotun.
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June 4th, 2008, 12:43 PM
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Major General
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Join Date: Sep 2007
Location: Scotland
Posts: 2,066
Thanks: 109
Thanked 162 Times in 118 Posts
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Re: Bad News About the Map...
The land of the giants, eh? But what about Fomoria?
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June 4th, 2008, 01:10 PM
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Lieutenant General
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Join Date: Feb 2007
Location: New Orleans
Posts: 2,741
Thanks: 21
Thanked 28 Times in 17 Posts
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Re: Bad News About the Map...
if you look on the map, you see a 1 province island in the middle of a large lake. there you will find EA Hinnom. In time, with their technology, they will learn how to build ships and invade the coast!
__________________
"War is an art and as such is not susceptible of explanation by fixed formula."
- General George Patton Jr.
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June 4th, 2008, 01:49 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Regarding the restart...
Why did all the territories around my capitol have flags?
I've never seen this before...
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June 4th, 2008, 01:58 PM
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Sergeant
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Join Date: Sep 2006
Location: Kaiserslautern, Germany
Posts: 324
Thanks: 8
Thanked 11 Times in 3 Posts
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Re: Bad News About the Map...
you always have neutral flags around you. in the mod the just appear bigger
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June 4th, 2008, 02:02 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bad News About the Map...
chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.
I mean, imagine seeing a 60-duel arena fight!
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June 4th, 2008, 02:03 PM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
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Re: Bad News About the Map...
I am open to some kind of scaling of reward with turn number. That would help with later deathmatches to keep them relevant too. If anyone can come up with a cunning scheme I'd be interested.
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June 4th, 2008, 02:04 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Bad News About the Map...
Yeah, most people have to ask though if they want to give one of the giants 1k gold just to see few of them die.
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June 4th, 2008, 02:47 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Quote:
llamabeast said:
chris - anyone who sends their pretender into the arena is either a fool or very brave. I can't see that it can be very unbalancing, because I can't think of a reasonable way to be sure of winning against 60 other contenders. So I think the added interest it will add to the game will far more than counterbalance the (admittedly not ideal) last-minute-addition factor.
I mean, imagine seeing a 60-duel arena fight!
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Disagree.
Anyone that has a recyclable pretender - for example a wyrm with no magical paths.
Sure, I wouldn't Deathmatch a wyrm in the first few turns either. But around turn 8-10 - when I've run out of free expansion - sure I would.
In many cases, dominion doesn't matter - but the chance of SC kiling does.
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June 4th, 2008, 02:41 PM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Bad News About the Map...
Were the neutral flags changed so they look like something else?
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