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  #1  
Old June 4th, 2008, 01:51 PM
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Default Re: Map Editing question

Quote:
Xietor said:
Thanks Edi. You are, as usual, a wealth of information, and very patient with us less fortunate slow learners.
Thanks!

In this case, it's that I was a mapmaker long before I was the DB master, so I learned almost all map commands except the god related ones by heart.
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Old June 4th, 2008, 04:12 PM
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Default Re: Map Editing question

Since there's already a thread about map editing questions, here's a small one; Are the terrain masks for map-making the same as the ones listed in the DB for locmasks of sites?
(Working on a random map generator for fun )

Those are:
1 plains
2 forest
4 mountain
8 waste
16 farm
32 sea
64 coast
128 swamp
256 deep sea
512 cave
In case you don't feel like checking what the DB says.

(And of course, if not, what are they?)


Sadly, all that mapedit.pdf says is "You should use the map editor to set these values is it would be very difficult to do it by hand"
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  #3  
Old June 4th, 2008, 04:30 PM
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Default Re: Map Editing question

No, the terrain masks for maps are not the same as the site locmasks.

0 = plains
1 = small province
2 = large province
4 = sea
8 = fresh water
16 = mountain
32 = swamp
64 = waste
128 = forest
256 = farm
512 = nostart
1024 = manysites

That's what I managed to gather on a short notice offhand. I don't have Gandalf's terrainmath text file. That had all the references. You can do a test map where you put all the remaining terrains one to a province and then check the map file. Border mountain was some insane number, deep sea and cave must be 2048 and 4096 and then it starts going into the <magictype>site terrains with border mountain at the very end.
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Old June 4th, 2008, 04:48 PM
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Default Re: Map Editing question

Thanks Edi!
I don't know why I didn't think of the test map myself :S
Just in case you were wondering, 2048 is indeed deep sea, 4096 is indeed cave, and border mountain is 4194304.
I'm not really sure what happens in between, but I'm guessing it's not really relevant, since my randomizer probably won't use anything beyond 2048 (there won't be caves nor border mountains. At least not in the foreseeable future.)
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Old June 4th, 2008, 06:02 PM
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Default Re: Map Editing question

The inbetween stuff is firesite, airsite, watersite, earthsite etc etc for all magic types, including holy.
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  #6  
Old June 4th, 2008, 11:03 PM
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Default Re: Map Editing question


the 1024 = manysites ... what's the percentage increase?
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Old June 4th, 2008, 11:11 PM
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Default Re: Map Editing question

SMALL=1
LARGE=2
SEA=4
SOMEWATER=8
MOUNTAIN=16
SWAMP=32
WASTE=64
FOREST=128
FARM=256
NOSTART=512
MANYSITES=1024
DEEP=2048
CAVE=4096
FIRE=8192
AIR=16384
WATER=32768
EARTH=65536
ASTRAL=131072
DEATH=262144
NATURE=524288
BLOOD=1048576
PRIEST=2097152
EDGEMOUNT=4194304
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Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
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  #8  
Old June 5th, 2008, 01:53 AM
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Default Re: Map Editing question

Quote:
NTJedi said:

the 1024 = manysites ... what's the percentage increase?
30. I think the terrain effects on magic site frequency are listed in the site searching threads linked from the Strategy Index.
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