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  #1  
Old June 4th, 2008, 07:00 PM

MaxWilson MaxWilson is offline
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Default Re: Early Age Civs

In my experience 1-5 scales tend to illicit better information than 1-10.

-Max
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  #2  
Old June 4th, 2008, 07:41 PM
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Default Re: Early Age Civs

Well I mostly just thought that highest trainable Blood would serve sort of as a benchmark for the relative perceived Blood power of that nation. Obviously a skilled player can start a blood economy out of nothing, but this chart is more intended to serve as a development aid for new players, not a quick reference for the more seasoned (though I am sure some will be curious as to the results).
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Old June 4th, 2008, 08:50 PM

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Default Re: Early Age Civs

I think a category for 'Content Quantity' or something similar would make sense - add up the total number of national recruitable units, commanders, summons and spells each nation has. Some starting players want to pick a nation with less/more national stuff to play with. Different people have different reactions to seeing Bandar Log's Conjuration and Blood research trees.
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Old June 4th, 2008, 09:19 PM

MaxWilson MaxWilson is offline
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Default Re: Early Age Civs

While you're at it, have the contributors rank themselves on a scale of 1-5 for experience. I'd mark myself 2, "pretty raw."

The forum "rankings" don't correlate well with skill at the game, nor does the amount of trivia you know about unit stats and bugs. Unfortunately.

-Max
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Old June 5th, 2008, 12:59 AM
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Default Re: Early Age Civs

Well that's why I am avoiding a ranking system that puts one nation above the other, and rather just an evaluation of the nation, and how you feel it plays.

In the same sense as Olympic scoring, it will average out well.


Sombre- On the other hand, it might also show that most people's ratings will show a strong correlation between number of unique units, and their Ease of Play.
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Old June 5th, 2008, 02:14 AM
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Default Re: Early Age Civs

For a five-tier system, I suggest "weak, normal, good" with possibility of in-betweens. Example:

MA ULM, FORGES OF ULM

Early Game Strength: normal
Infantry of Ulm crushes independents, but mages/pretender are needed to stop rushes.

Mid Game Strength: weak
Magma evocations, Troll Kings, Black Lord thugs. Perhaps a Forge of the Ancients for a turn or two.

Late Game Strength: weak/normal
With Earth Boots, Earth Power and a third boost (few smiths innately, Blood Stones, empowerment,elemental staves) MA Ulm can Petrify, cast Army of X spells, Earthquake, Magma Eruption and has few casters for Rain of Stones. Mechanical Men, Enlivened Statues, Iron Dragons, Golems and Iron Angels are everywhere.

Ease of Learning (SP): normal
Ulmish troops are cheap and you'll have abundant gold. This means that you'll have to build more labs, forts, and temples (in that order) until you can spend everything you have. Recruit mages everywhere, and learn to use independent units (prot 15 heavy infantry, archers, mages). Rely on your 10gp infantry, at least early on. Use Black Knights and Black Lords as shock force. Recruit an army of arbalests before something impervious to melee appears.

Overall Ease of Use (MP): weak
To succeed, you need diplomacy and long-term strategy. To survive, you need to counter middle-game enemies with just Black Lord thugs and magma spells. You have to choose between middle/late game effectiveness (rainbow) and early/middle survivability (combat pretender). And you should start a blood economy for the Blood Stones. At least your PD is decent and all your smiths can use the same script.






I'd like to see something like this. Of course, first we have to define Early Game, Mid Game, Late Game, what "learning a nation" means and what Overall Ease of Use means.

I don't know what the early, middle and late game actually mean, but my educated guess divides them up like this:

Early: You fight against independents and perhaps national armies. There might be combat pretenders or recruitable thugs with few items or buffs.
Middle: You fight national armies and summoned units with powerful spells or thugs. First good thug/SC chassises are summoned and perhaps equipped.
Late: Thugs are everywhere. SCs are common. Uniques have been summoned, Tartarians are massed, armies of mages fight each other. Immunities are common. Teleportation is important.

For lategame, what's the baseline? Perhaps
strong astral and death: good
strong astral or death: normal/good
no astral or death: normal at best

That's the impression I have from reading the strategy threads.



Overall ease of use would need some guideline like this:

Good mages everywhere: +
recruitables for early expansion: +
good researchers: +
can innately forge important boosters: +
your mages are good in battle, whatever their randoms: +
... and a single script works for all of them: +

bloodhunting: -
needs blood sacrifice: -
reanimating priests: -
malign dominion, freespawn or pop-eating: -
weak PD: -
must sitesearch manually with several different mages: -
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Old June 5th, 2008, 01:12 PM
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Default Re: Early Age Civs

Very very good input Endo, I very much agree with most of what you have suggested. Obviously, I won't be looking for quite so much detail, as the actual chart will be just that, a chart. Anyone can feel free to go into as much length and detail on any nation they wish, in their post, but ultimately the ratings are not meant to be a strategy guide, that's where someone would go after they narrow down their choice of nation through the statistics provided.


Regarding a 1-5 (or 1-3 as in Endo's last post), vs a 1-10, I think that the scale of 10 works better within the concept of averaging. Even going 1-10, I may feel compelled to add a decimal, but with 1-5 I would surely add a decimal place. Ultimately this just makes the number larger, I would be asking people to rate on 1-5, but then would extrapolate that to actually a rating between 10-50. One thing that I think is important, is that the chart is easy to visually scan for the particular facets that one is looking for in a new nation to play, so I really do think that a 1-10 scale will work better than a 10-50 scale, and also better than a table filled with text, especially if that table could end up with ratings like "weak/average", which might tend to make it wrap to the next line on these forums.
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