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June 5th, 2008, 01:48 AM
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National Security Advisor
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Re: Did you know that? (Dominions trivia)
...in addition to increasing heat aura, Fire magic also increases the strength of fireshield? But it does not do that consistently. Apparently creatures with Fire Power get +1 per level of fire magic, while all others get +1 per 2 levels of fire magic (rounded down), except Chayot and Seraph, who don't get anything.
Did you also know that updating the fireshield display formula for the DB to reflect that is a goddamn pain in the arse and then some?
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The Following User Says Thank You to Edi For This Useful Post:
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June 11th, 2008, 12:36 PM
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General
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Re: Did you know that? (Dominions trivia)
...if a blood mage dies in a battle, any of his unused blood slaves who somehow survive the battle are counted as negative regular units killed in the battle summary message?
I had a blood mage killed by a very lucky slinger, and the battle report showed -5 regular units killed.
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June 11th, 2008, 12:46 PM
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Lieutenant Colonel
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Re: Did you know that? (Dominions trivia)
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.
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June 11th, 2008, 05:31 PM
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Sergeant
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Re: Did you know that? (Dominions trivia)
Quote:
ano said:
Mage doesn't need to die to receive this effect. If he moves too far from his slaves, they become units not "gems".
I'm not sure if the reverse change is possible, though. Probably not.
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Yes, it is possible. "Soldier" blood slaves will appear in the gem box again.
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July 3rd, 2008, 11:12 AM
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Major General
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Re: Did you know that? (Dominions trivia)
...being in enemy dominion causes unrest?
I had forgotten about this until recently. So the reasons you want a good Dominion score:
1.) It helps your pretender/immortal units.
2.) It gives a net +2 morale boost to your normal units.
3.) If you have good scales you need to push your dominion to benefit.
4.) Even if you don't you need to push your dominion to keep taxes at 100.
5.) Spells like Gift of Health, Lure of the Deep, etc., rely on it.
-Max
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July 3rd, 2008, 12:45 PM
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Lieutenant Colonel
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Re: Did you know that? (Dominions trivia)
2) Does "net +2" mean "+2 compared to enemy dominion"?
One more point (very important one):
6) it makes scales work as intended: magic gives more research, luck increases the chance of good events etc. In hostile/neutral dominion positive scales effects (at least some of them) don't work
As for unrest: yes, enemy dominion causes unrest but that unrest doesn't increase with time (it is what I observed in my games). So if you have 3 unrest caused by enemy dominion, it won't increase the next turn. This means (important!!) that there's no sense to allow auto-lowering taxes for such provinces. If you keep taxes at 100 you won't get additional unrest, if you lower them to 90, you won't get rid of those 3 unrest points. So it is worth manually setting taxes to 100 for such provinces. Watch your money 
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July 3rd, 2008, 01:06 PM
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Major General
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Re: Did you know that? (Dominions trivia)
Yes, +2 compared to enemy dominion. Except in the very early game there are no neutral-dominion provinces.
#6 is related to #3. The fact that you can sometimes benefit from good enemy scales is a quirk--but yeah, it's worth calling out explicitly.
That's interesting about the auto-tax rates.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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August 4th, 2008, 02:17 PM
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Major General
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Re: Did you know that? (Dominions trivia)
Quote:
Edi said:
...in addition to increasing heat aura, Fire magic also increases the strength of fireshield? But it does not do that consistently. Apparently creatures with Fire Power get +1 per level of fire magic, while all others get +1 per 2 levels of fire magic (rounded down), except Chayot and Seraph, who don't get anything.
Did you also know that updating the fireshield display formula for the DB to reflect that is a goddamn pain in the arse and then some?
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Same for cold aura and water magic - including the effect of the Rhime Haubrik. It has a larger cold aura worn by a water mage and it's protection changes with the temperature scale just like Caelum/LA Atlantis ice armors.
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August 4th, 2008, 03:58 PM
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Major General
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Re: Did you know that? (Dominions trivia)
...that the Troll Archer adventurer combines a 'Fire at Commanders' order with a 30-precision magic bow?
...that 100-precision attacks work even if you're blind or it's dark?
...that the Rime Hauberk conveys well over 100 cold resistance?
...that MA Ulm has weapons which cause area-1 15-fatigue against enemy sacred units?
...that Sleep Vines provide multiple 33-fatigue attacks per turn, and often come in pairs?
...that a mercenary who dies while in the Hall of Fame can be brought back via Ritual of Rebirth?
...that not even national heroes (or Hinnom commanders...) are guaranteed to peacefully coexist?
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August 5th, 2008, 01:00 AM
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BANNED USER
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Re: Did you know that? (Dominions trivia)
awwww.. thats one of my favorite tactics.. get a merc in the hall killed off.. to bring him back as a mummy.
shhh!
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