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  #1  
Old June 5th, 2008, 03:18 PM
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Default Re: Death Match Competition

One could scale the prize based on the MR, HP, and total equipment cost of all the fallen contestants. If it's a late-game pushover because all the others were unequipped indie commanders, weak reward -- if it's a massive 61-player game with 61 SCs, the prize should be *good*.
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  #2  
Old June 6th, 2008, 12:09 PM
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Default Re: Death Match Competition

Why not make it something simple as a reward of 3x turn# in random gems?
The trident can stay, it's a better weapon than many.
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  #3  
Old June 6th, 2008, 01:28 PM
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Default Re: Death Match Competition

Quote:
Tuidjy said:
Why not make it something simple as a reward of 3x turn# in random gems?
The trident can stay, it's a better weapon than many.
Any improvement would be appreciated by the community... currently the arena death match event is basically ignored in MP games and harmful to AI opponents in SP games.
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  #4  
Old June 6th, 2008, 01:29 PM

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Default Re: Death Match Competition

I liked the mod (wasn't it yours, Tuidjy?) that made the trident have killing light. Chaff-killing is something that's difficult to get on something other than a weapon, and it's the lack thereof on the current trident that makes me avoid it. The only thing I actually use my champions for in the current game is putting a skullface on them and letting them skelly spam at double rate.

-Max

Edit: Nope, it was Twan's mod.
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  #5  
Old June 6th, 2008, 01:33 PM
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Default Re: Death Match Competition

Quote:
MaxWilson said:
Chaff-killing is something that's difficult to get on something other than a weapon, and it's the lack thereof on the current trident that makes me avoid it.
-Max
Many avoid the champions trident because it cannot be removed without shapeshifting and it curses you to participate in the next death match.
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  #6  
Old June 6th, 2008, 02:15 PM
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Default Re: Death Match Competition

Quote:
NTJedi said:
[
Many avoid the champions trident because it cannot be removed without shapeshifting and it curses you to participate in the next death match.
Not to mention that the chances of picking up wounds are significent. If the reward was good enough, then the winner might be the one who is the least lamed.
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  #7  
Old June 6th, 2008, 02:51 PM

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Default Re: Death Match Competition

Quote:
NTJedi said:
Many avoid the champions trident because it cannot be removed without shapeshifting and it curses you to participate in the next death match.
Yes, but as far as I'm concerned, the reason I would want to remove the trident from a thug would be to add a Shadow Brand or similar weapon. If the trident has killing light then I'm much less concerned about the fact that I'm losing both hand slots. (I would still want a shield on a top-line thug but the trident's defense bonus isn't bad and a thug's high Prot protects you from arrows pretty well anyway.)

-Max
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  #8  
Old June 6th, 2008, 03:06 PM

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Default Re: Death Match Competition

I would say that its enough just to make the Trident one-handed. That way your unit ends up with a decent one-handed weapon that gives quickness. You can still add another weapon for extra firepower or a shield for defense/luck.
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  #9  
Old June 6th, 2008, 03:22 PM
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Default Re: Death Match Competition

Make the trident 1h, and give it Heartfinding.

If it could be coded, add 100g per opponent defeated (or per match, so if 7 fights, you get 700g even if you only participated in 3 of them).


Then you got a deal.
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  #10  
Old June 6th, 2008, 04:29 PM
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Default Re: Death Match Competition

Quote:
MaxWilson said:
Quote:
NTJedi said:
Many avoid the champions trident because it cannot be removed without shapeshifting and it curses you to participate in the next death match.
Yes, but as far as I'm concerned, the reason I would want to remove the trident from a thug would be to add a Shadow Brand or similar weapon. -Max
Yes, this is included within the first half of my statement... I just didn't list all the reasons for wanting to remove the trident.
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