K, I'm curious: why Order0 and Growth3 instead of other way around? And I assume that build is imprisoned instead of sleeping?
BL starting army is full of archers. You don't need that many sacreds to hold the line if you choose your first battles carefully. I've managed to attack with first turn's recruits on Sloth1, maybe with Sloth3 you could wait a turn more. Or not.
I just tried out the E9N9 bless and am quite pleased with the results thus far. However, misfortune plain scares me. What about turmoil 3 sloth 3 heat 3 growth 3 luck 1 magic 1 instead?