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June 5th, 2008, 07:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Alchemy - Converting for Gold
Alchemy would also be proportionately more valuable if you were playing with 25% or 50% gold multipliers.
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 6th, 2008, 05:05 AM
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General
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Join Date: Sep 2003
Location: Tel Aviv, Israel
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Re: Alchemy - Converting for Gold
Quote:
MaxWilson said:
Alchemy would also be proportionately more valuable if you were playing with 25% or 50% gold multipliers.
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I totally agree.
Up until I read this thread I hadn't noticed how little I've used Alchecmy. Between the higher gold income in dom-III and the nerfing of fever fetishes, alchemy in dom-III has turned out to be not cost effective.
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June 6th, 2008, 08:56 AM
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First Lieutenant
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Join Date: May 2007
Location: Reading, PA
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Re: Alchemy - Converting for Gold
I also find that the gems I have in excess are not convertable. IE, if I'm playing a nation without water paths, the water gems are pretty much useless, but I never seem to have a mage that can covert these gems to gold or swap them out for other gems that I could use.
This may be out of date information because I quit even clicking on the alchemy button at least a year ago.
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Men do not quit playing because they grow old; they grow old because they quit playing.
Oliver Wendell Holmes
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June 6th, 2008, 09:00 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Alchemy - Converting for Gold
What you can alchemize doesn't depend on the mage doing it. You can change gems into astral or astral into other gems, at 2:1 ratio, or fire or earth gems into gold, and that's all.
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June 6th, 2008, 09:13 AM
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Lieutenant Colonel
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Join Date: May 2007
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Re: Alchemy - Converting for Gold
I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it? 
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June 6th, 2008, 10:29 AM
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BANNED USER
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Join Date: Feb 2007
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Re: Alchemy - Converting for Gold
The solution is simple - fire and earth gems should simply be worth more gold per gem.
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June 6th, 2008, 11:38 PM
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Sergeant
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Re: Alchemy - Converting for Gold
Quote:
Sombre said:
The solution is simple - fire and earth gems should simply be worth more gold per gem.
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+1
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June 6th, 2008, 10:58 AM
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National Security Advisor
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Re: Alchemy - Converting for Gold
Quote:
ano said:
I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it?
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I meant that for Edratman. "I never seem to have a mage that can covert [water] gems to gold" etc. It also doesn't hurt if any new people here know about alchemy, even if they haven't read page 91 of the manual.
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June 6th, 2008, 03:56 PM
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Private
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Re: Alchemy - Converting for Gold
I agree with raising the exchange rates on alchemy. Since Dom 2 money has simply become worth a lot less (just like in real life *sigh*). With armies becoming larger in general, you simply need much more gold to be competitive in the troop department, so it stands to reason that alchemical transmutation should be adjusted accordingly. It doesn't really make sense to have a feature that's basically useless because it wasn't updated along with everything else (I'm sure as hell not going to waste up to 4 gems of anything for 15 gold...) There's the matter of building prices, but that could be adjusted accordingly, if people think that's even an issue.
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June 6th, 2008, 08:59 AM
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Lieutenant Colonel
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Re: Alchemy - Converting for Gold
MA T'ien Ch'i alchemists receive a 50% bonus as well. You don't need any special pretender or something for that. It may really help early on but only when it's crucial to have a bit more gold.
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