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  #1  
Old June 6th, 2008, 09:13 AM
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ano ano is offline
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Default Re: Alchemy - Converting for Gold

I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it?
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  #2  
Old June 6th, 2008, 10:29 AM

Sombre Sombre is offline
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Default Re: Alchemy - Converting for Gold

The solution is simple - fire and earth gems should simply be worth more gold per gem.
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  #3  
Old June 6th, 2008, 11:38 PM
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Default Re: Alchemy - Converting for Gold

Quote:
Sombre said:
The solution is simple - fire and earth gems should simply be worth more gold per gem.
+1
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  #4  
Old June 7th, 2008, 05:39 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Alchemy - Converting for Gold

Quote:
Saulot said:
Quote:
Sombre said:
The solution is simple - fire and earth gems should simply be worth more gold per gem.
+1
And another +1.

Even just boosting them to +20/+15 (F/E) would be a start and wouldn't affect balance much either, although I think it would have to be more than that to really make it useful. And has been pointed out most of the fire/earth nations tend not to be that strong anyway.

I assume this can't be modded but would need to be patched?
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  #5  
Old June 7th, 2008, 08:55 AM

calmon calmon is offline
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Default Re: Alchemy - Converting for Gold

I think a doubled revenue is a good solution.

30 for fire and 20 for earth gems would boost the earth/fire based nations early game, feature some master alchemist pretenders and will also be a possible money make option in middle/late game combined with alchemist stone (if needed).

Its far away for being too strong and would add some nice new semi strategies.
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  #6  
Old June 6th, 2008, 10:58 AM
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Default Re: Alchemy - Converting for Gold

Quote:
ano said:
I meant alchemizing fire and earth for gold.
That's the thread topic, isn't it?
I meant that for Edratman. "I never seem to have a mage that can covert [water] gems to gold" etc. It also doesn't hurt if any new people here know about alchemy, even if they haven't read page 91 of the manual.
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  #7  
Old June 6th, 2008, 03:56 PM

MakeYourTime MakeYourTime is offline
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Default Re: Alchemy - Converting for Gold

I agree with raising the exchange rates on alchemy. Since Dom 2 money has simply become worth a lot less (just like in real life *sigh*). With armies becoming larger in general, you simply need much more gold to be competitive in the troop department, so it stands to reason that alchemical transmutation should be adjusted accordingly. It doesn't really make sense to have a feature that's basically useless because it wasn't updated along with everything else (I'm sure as hell not going to waste up to 4 gems of anything for 15 gold...) There's the matter of building prices, but that could be adjusted accordingly, if people think that's even an issue.
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  #8  
Old June 6th, 2008, 04:06 PM
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JimMorrison JimMorrison is offline
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Default Re: Alchemy - Converting for Gold

As well as increasing value of Fire and Earth, I think all gems should be transmutable for coin. Maybe for less than those 2 gems, but if it is made strategically viable, then it would kind of suck that only a few nations have starting gem income to make it possible in the early game where some would argue it was most useful. Taking EA Abysia as an example, 6F gems per turn, if it were bumped to 30g apiece, that's an extra 180g/turn if they decide to alchemize at the start to get a faster start. 4 turns of that is basically an extra fort, while someone who has no access to F gems has no viable option whatsoever in that department.

Actually, I'd probably say making F worth 30, S and E worth 25, and all others worth 20..... Would probably be a fair enough balance. Or you could say F/S/E 30, and all else 25, I don't care.

Though have to be careful, if you make it worthy for everyone, the 50% bonus could end up too powerful.
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  #9  
Old June 6th, 2008, 10:07 PM

Coldshard Coldshard is offline
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Default Re: Alchemy - Converting for Gold

What if whenever a fire or earth gem was alchemized it gave some amount of gold and had a chance of giving you one of the other gems?

At that point the boost to alchemy could be split between the two options somehow which would mean that the increase in gold wouldnt multiply as heavily for them. Also, the alchemists stone could be made to be worthwhile!
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  #10  
Old June 7th, 2008, 04:49 AM
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Default Re: Alchemy - Converting for Gold

Quote:
JimMorrison said:
Taking EA Abysia as an example, 6F gems per turn, if it were bumped to 30g apiece, that's an extra 180g/turn if they decide to alchemize at the start to get a faster start. 4 turns of that is basically an extra fort, while someone who has no access to F gems has no viable option whatsoever in that department.
Yeah, because EA Abysia is clearly a powerhouse already. Clearly we wouldn't want to overpower them. Better make Astral gems equal to the new, useful rate, because the Astral path, as we all know, is basically useless in the early game and quickly loses its appeal once you reach the end game. Perhaps one or two useful items and they're mostly cross-path, no SC buffs to speak of, and nothing else to use the gems for.


Gems to gold helps in the early game. It won't matter in middle and late, except if it helped you get there. Nations who get only or fire, only earth or some of both would benefit the most, of course. Nations such as EA/MA/LA Abysia, MA Ulm, EA/MA Agartha, MA Marignon, EA Atlantis. Most of them are considered weak. Honestly, I don't see why other gemtypes should be made equal.
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