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  #1  
Old June 6th, 2008, 04:29 PM
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Default Re: Death Match Competition

Quote:
MaxWilson said:
Quote:
NTJedi said:
Many avoid the champions trident because it cannot be removed without shapeshifting and it curses you to participate in the next death match.
Yes, but as far as I'm concerned, the reason I would want to remove the trident from a thug would be to add a Shadow Brand or similar weapon. -Max
Yes, this is included within the first half of my statement... I just didn't list all the reasons for wanting to remove the trident.
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  #2  
Old June 6th, 2008, 04:30 PM

MaxWilson MaxWilson is offline
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Default Re: Death Match Competition

Quote:
NTJedi said:
Yes, this is included within the first half of my statement... I just didn't list all the reasons for wanting to remove the trident.
Ah, okay.

-Max
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  #3  
Old June 7th, 2008, 04:23 AM
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Default Re: Death Match Competition

#selectitem 1
#type 1
#end

This makes the Trident a one-handed weapon.
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Old June 7th, 2008, 11:33 PM

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Default Re: Death Match Competition

hmm the tirdent does suck alot but i have fun kicking the crap out of the AI leaders in the arena. I usually enter all deathmatches. The first one i usually send a crap commander then the second one if i have an assassin i usually send him in with the crown that makes people ethreal. The AI in my games for some reason alwasy send thier gods to the arena every time. its wierd. never had a game where they sent crap units.
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Old June 8th, 2008, 02:37 AM

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Default Re: Death Match Competition

Endoperez,

Yep, that does it. Thanks. I'm not sure if this would affect other tridents, but there aren't very many in the game--one unique I think, and if you GoR a C'tissian Elite Warrior he has a trident.

-Max
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  #6  
Old June 8th, 2008, 02:40 AM
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Default Re: Death Match Competition

Wave Breaker
Trident From Beyond

Wave Breaker would actually be pretty sweet if it were 1h, I'd be tempted to make them fairly often with W nations.
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Old June 8th, 2008, 03:04 AM
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Default Re: Death Match Competition

There are exception to 2h rules already. Some units use Tridents with shield IIRC, or atleast glaaives. EA Agarthans, spesifically, have Pale Ones with glaives and Ancient ones with glaives and bucklers.

The mod only changes the type of forging/type of slots the trident takes. I think the weapon itself is still actually 2h weapon, but that doesn't matter if items override base weapon stats.

Speaking of weapons, are there any weapons that you'd like to see changed for balance reasons? Magical or mundane, doesn't matter. I've made a small mod that ups damage of heavy weapons few few points, moves axes and hammers and mauls up by few points, ups attack of spears and glaives and halberds and axes and battleaxes slightly, etc. I've also changed some resource values around, and took defence bonus away from made shortswords.
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