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  #1  
Old June 6th, 2008, 06:54 PM
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JimMorrison JimMorrison is offline
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
Ironhawk said:
Dominions has such a huge number of units and spells that its really not possible to learn them all. Sure, you need to build a base of experience in a static environment. But the skills you should be building are unit evaluation, rather than rote memorization. If you do that, then it doesnt matter what mods your game has.
I fully agree. But one must learn how to dance one step at a time. Perfecting certain basic moves is essential to having the background to accurately plan off of highly unexpected circumstances. It is one thing to end up with a different gem balance than you are used to, quite another to suddenly have 18 Prot archers.


Anyways, let's see what I can do for ideas -

Balrog - E/F - demon, flying, fear, heat aura
Ettin - E - Ambi, extra head slot
Cockatrice - E/F - Petrify, flying
Treant - N - mobile treelord, summon ally: vine ogre
Sasquatch - A/N - trample, cold aura
Olm - W/E - mind blast, enslave mind
Gorgon - E/N - (really, just like the pretender)
Void Hunter - S - similar to Void Lord, alternative to Wish
Shishi - A - flying, standard, lightning
Celestial Master - A/S - samurai or monk, draw from Raiden from MK


I'll think of more later, I need to go for awhile.
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Old June 6th, 2008, 06:57 PM
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Default Re: The (not really) Official Endgame Summon Threa

Before I run, that's a good start Llama, I like it. For some reason though, I'd have to disagree on the wyrm. To me, it almost seems as if it more belongs as a summon, and LESS as a pretender. Somehow a being that lacks magic (of course, most people put SOMETHING on their wyrm, for buffs anyhow), doesn't seem very awe inspiring or worship-worthy. If the wyrm and the coatl traded places, it would make plenty of sense. But, just making the wyrm into a summons (and letting it stay as a pretender option) would be fine also.
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