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June 7th, 2008, 04:23 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Death Match Competition
#selectitem 1
#type 1
#end
This makes the Trident a one-handed weapon.
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June 7th, 2008, 11:33 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
Thanks: 6
Thanked 0 Times in 0 Posts
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Re: Death Match Competition
hmm the tirdent does suck alot but i have fun kicking the crap out of the AI leaders in the arena. I usually enter all deathmatches. The first one i usually send a crap commander then the second one if i have an assassin i usually send him in with the crown that makes people ethreal. The AI in my games for some reason alwasy send thier gods to the arena every time. its wierd. never had a game where they sent crap units.
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June 8th, 2008, 02:37 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Death Match Competition
Endoperez,
Yep, that does it. Thanks. I'm not sure if this would affect other tridents, but there aren't very many in the game--one unique I think, and if you GoR a C'tissian Elite Warrior he has a trident.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 8th, 2008, 02:40 AM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: Death Match Competition
Wave Breaker
Trident From Beyond
Wave Breaker would actually be pretty sweet if it were 1h, I'd be tempted to make them fairly often with W nations.
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June 8th, 2008, 03:04 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Death Match Competition
There are exception to 2h rules already. Some units use Tridents with shield IIRC, or atleast glaaives. EA Agarthans, spesifically, have Pale Ones with glaives and Ancient ones with glaives and bucklers.
The mod only changes the type of forging/type of slots the trident takes. I think the weapon itself is still actually 2h weapon, but that doesn't matter if items override base weapon stats.
Speaking of weapons, are there any weapons that you'd like to see changed for balance reasons? Magical or mundane, doesn't matter. I've made a small mod that ups damage of heavy weapons few few points, moves axes and hammers and mauls up by few points, ups attack of spears and glaives and halberds and axes and battleaxes slightly, etc. I've also changed some resource values around, and took defence bonus away from made shortswords.
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