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Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

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  #1  
Old June 7th, 2008, 02:19 PM

Sombre Sombre is offline
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Default Re: Vermin Lord - Hail the Rats (and Sombre)

I'll release a 1.0 or 1.1 version of this real soon with various little tweaks and bugfixes.

The addition of a sixth hero slot is very useful for this nation - my workaround was having one hero as a multihero and making him unique so you couldn't get two.

I don't think there will be any new content,... though I am considering making a couple of warhammer racial magic items into spells. Fellblade for instance could be a unique summon of a regular warlord with perma berserk/insanity wielding a sword that harms him, but is very, very powerful.
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  #2  
Old July 2nd, 2008, 08:39 PM

DaveCG DaveCG is offline
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Default Re: Vermin Lord - Hail the Rats (and Sombre)

Just dropping a line to say great mod Sombre (like all you mods I've tried, really loved the exile one myself) and hope you carry on all the fantastic work you do.

P.S I don't mean to sound rude, so I hope you don't take this the wrong way, but are you going to finish that war wind mod you were working on? I remember going through the mod forum and seeing it, and looking at the last post date and thinking "damn, I don't want to raise this one from the dead...hopefully he hasn't forgot it"... it's just I really used to love war wind when I was a kid, great game, infact I think I've got the second one somewhere, I'll have to dig it out.

Anyway hopefully that doesn't come off as rude or anything, trouble with words and the lack of writting abillity, yeah like I said great work and I'm looking forward to the day I can load up dom3 with rats, chaos, orcs, empire, elf, dwarf and all that jazz.

Once again thanks for the great mod.
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  #3  
Old July 9th, 2008, 08:51 AM

Sombre Sombre is offline
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Default Re: Warwind mod

You don't sound rude at all. It is kind of ridiculous that I've left in untouched for so long and sort of shelved it. I made a pretty good start on it after all.

The next modding I plan to do is just updating Skaven to 1.0 with reordered unit IDs and a variety of tweaks. Little bit of new content too. The nation will then be 95% finished in my eyes. This will probably happen by the end of today.

After that I will go back to the Tharoon mod and I will have a serious try at adding more content (rogues, assassins and jump troops at least). That said I am currently NOT planning on doing the 3 other warwind races. Though I do hope to do them some way down the line, I have to prioritise work on warhammer nations that I've already started above them, as well as needed updates to already released mods.

So if anyone has comments on Skaven make them ASAP before I update, as usual.
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  #4  
Old July 9th, 2008, 08:11 PM

Digress Digress is offline
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Default Re: Warwind mod

Quote:
Sombre said:
So if anyone has comments on Skaven make them ASAP before I update, as usual.
Ummm ... it remains superb.
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  #5  
Old July 9th, 2008, 08:22 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Warwind mod

Yes, jolly good. Keep the Pretender, but jolly, jolly good.
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  #6  
Old July 9th, 2008, 08:48 PM

Sombre Sombre is offline
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Default Re: Warwind mod

Don't worry, I haven't deleted the seerlord, just dropped his price to 0 :]

Just going through ID numbers now.
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  #7  
Old July 10th, 2008, 07:26 PM
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HoneyBadger HoneyBadger is offline
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Default Re: Warwind mod

Sombre, you make Pretenders like Stradivarius made guitars
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