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Old June 7th, 2008, 02:22 PM
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Default Re: The (not really) Official Endgame Summon Threa

Quote:
MaxWilson said:
I'm dubious about that Prot 20 on an ethereal being. You've giving him E4--shouldn't he have to buff himself up to Prot 20/25 with spells? I should think even a super-large bear with really thick skin would only have Prot 12 or so.

What's the thematic reason behind D2? I like it in a way because it lets him get reinvig via Soul Vortex, but I'd like a thematic justification.
I don't know what else to give him. Blood is useless if you only get it that late, and if you got it earlier you empowered as high as you need already. Astral makes them vulnerable to Magic Duel. Water and Air are already available on all three others via at least randoms. It's Death or Fire. Earth/Nature/Fire would also work, but Earth/Fire is almost as closely linked as Earth/Nature. Perhaps I should just give everyone a linked elemental random 2, but that still leaves the Earth summon least magically powerful.

As far as the thematics go, I have some kind of of evil "autumn kills summer, winter tries to make sure the dead stay asleep, spring is necromantic rebirth, summer is all poison and acid and melting corpses" theme going on. Thunderbird is Air/Death size 6 Spring Hawk with undead secondshape and several Great Eagles who transform into Ziz on death. Sun of Vitriol is basically Summer Lion + Green Lion + Poison Aura 20 + Fire Shield 10 with Fire/Water for acid spells, Great White Wolf has chill 19 and starts with several winter wolves and has prot 12 + ice armor + minor Air, which gives him buffs and Cloud Trapeze. I think I'll also give him ability to kill off undead somehow. Oh, and I mean to make them all cast Living X on the start of battle automatically, in addition to the other creatures they summon.
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