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June 10th, 2008, 01:31 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
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Re: Next patch
Quote:
Tyrant said:
Not to start yet another CB flame war, but there are also plenty of veteran players who are of the opposite persuasion, including me.
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I don't think anyone ever said all veteran players like the mod. However, I don't know of any veteran players that call it _less_ balanced and a lot that do prefer it.
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June 10th, 2008, 01:36 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Next patch
It's useful to have around and I mine it for rules occasionally. I like the things CB does with pretenders and scales. Generally I like additive mods more than subtractive ones.
I think the key thing is that many veteran players get attached to a ruleset and don't like having to play under a different one. (Gandalf Parker is an exception.  )
-Max
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June 10th, 2008, 01:50 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Next patch
No, I dont think thats the key thing. I know of many veterans who actually constantly seek new games with different rules and situations in order to expose themselves to new challenges. The reason why CB is favored is because it tries to give (at least) niche roles to every unit, spell, etc, instead of just accepting that some units are useless and others dominant.
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June 10th, 2008, 01:53 AM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: Next patch
My 2 cents on an upcoming patch:
First of all, thanks IW! I had thought that the most recent patch might be the last and that you might be moving on to your next game. This will be a treat
As for suggestions, two things pop to mind:
- Increase the Global Spell limit (or make it a game setting), for huge games.
- Fix the Dome Stacking Bug
wait did they fix dome stacking in the last patch? I havent tested it...
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June 10th, 2008, 01:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Next patch
Dome stacking is gone (at least the most abusive air dome kind).
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June 10th, 2008, 02:05 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
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Re: Next patch
I will play the CB mod. In fact I am playing it right now in one MP game. It's good, but I prefer vanilla. I think the game should be played as most new players would play it, without mods.
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I occasionally post something useful.
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June 10th, 2008, 03:40 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
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Re: Next patch
I fail to see how CB makes all spells and units equally useful, to be honest. Still no use for vyvern, giant eagle and bog beast, etc etc.
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June 11th, 2008, 04:50 AM
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General
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Join Date: Jun 2003
Location: az
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Re: Next patch
Quote:
quantum_mechani said:
Dome stacking is gone (at least the most abusive air dome kind).
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I see this issue listed within the bug thread, yet I don't see anything mentioned about this being fixed within the bug thread or the Illwinter progress page. I only see voice of Apsu/Tiamat being fixed as being used against domes.
What's your source for the issue being gone?
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June 11th, 2008, 04:58 AM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Next patch
A brief test Micah ran. As I recall, the bug was that you could stack up enough air domes that no spells would get through, so none would shatter. The test showed that if any air dome failed a check, then that one was shattered. Which is arguably still abusable, but it's also not to hard for the other person to shatter those domes fairly cheaply with 2-3 gem rituals.
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