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June 10th, 2008, 03:11 AM
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Private
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Join Date: Jun 2008
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Re: Issues With: The User Interface (UI)
I'd love a way to sort a large garrison, especially when I'm playing Pangaea, and all the masses of small green units look alike. I mean, sure, picking out the elephants is easy. Finding the Mandragoras, though? Damn near impossible. Is it a royal pain to sort the garrison by unit type? I hope not, because that would be awesome. 
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June 10th, 2008, 03:32 AM
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Second Lieutenant
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Join Date: Nov 2007
Location: Australia
Posts: 410
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Re: Issues With: The User Interface (UI)
A few points I'd like to suggest:
- the stealth move option. I've lost so many battles by having parts of my force go stealth without my intention (eg pangaea, Vanheim, some Jotun forces). It is extremely annoying to lsoe this way. Maybe when you hit 'move' it should kick into another choice - 'regular' or 'stealth' move when relevant.
- a better text editor for messages would be great;
- having the pretender creator on one window instead of over four (pretender, dominion, spells, awakening)
- displaying a date and/or more info (eg chasis/magic etc) next to your pretender in the list of builds so you can pick the correct one.
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June 10th, 2008, 05:00 AM
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General
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Join Date: Oct 2007
Location: Poland
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Re: Issues With: The User Interface (UI)
Wokeye:
Just hold ctrl when moving, all unis will move then, even stealthy ones.
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June 10th, 2008, 08:17 AM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
Posts: 3,070
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Re: Issues With: The User Interface (UI)
Quote:
Dana said: I'd love a way to sort a large garrison, especially when I'm playing Pangaea, and all the masses of small green units look alike. I mean, sure, picking out the elephants is easy. Finding the Mandragoras, though? Damn near impossible.
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Once you've found one of a unit type, <alt>-click will select all of that type in the squad/garrison.
Some way to select "all undead" would be nice, though. "Longdead with spear", "longdead with spear and armor", "longdead with broadsword", "longdead with broadsword and armor", etc., are all treated as different units by <alt>-click.
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Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 10th, 2008, 08:26 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Issues With: The User Interface (UI)
Double click does not work for me with a lot of units in province [not garrison].
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June 10th, 2008, 09:36 AM
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Corporal
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Join Date: Feb 2008
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Re: Issues With: The User Interface (UI)
In that case you have to triple click, and try several times, Zeldor.
I really would appreciate anything that makes the mechanics a little bit easier, although I really understand that JK, UI programming is boring and tedious.
The game is really fantastic and the deep content and sophisticated mechanics make up for UI problems by far. I must say it is the only game I bought for years.
That said, I must say the already mentioned items would really be a nice improvement to speed the micromanagement part of the turn.
- goto to assassinated commanders, site searched provinces
- monthly forge
- bigger lab
- remember position in F1 as in spell selection menu
- mark commanders done
- exclude provinces from gem pooling or enable pooling for one province only
- some improvement to the t/y menu that facilitates management of 50+ commanders. Some automatic spread of commanders. Make a place around commander checkbox.
- count of communion slaves in t/y screen; imagine that you have only 15 instead of 16 and then all die of fatigue because you miscounted ...
- t/y screen gets unresponsive if there are many troops.
- set a fill personal gems automatically to X for mages, from lab or non-caster.
These are just wishes, the game is great even with the UI as it is, although it takes hours to prepare the turn past turn 50.
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June 10th, 2008, 09:54 AM
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Corporal
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Join Date: Mar 2008
Posts: 81
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Re: Issues With: The User Interface (UI)
Lots of mine have been mentioned here.
One big one that I've not seen is the ability to see national builds when designing a pretender. I know...I know... you get to a point where you don't need it, but it would be nice to see and make the learning curve just a bit less steep.
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June 10th, 2008, 01:35 PM
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General
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Join Date: Feb 2001
Location: Pittsburgh, PA, USA
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Re: Issues With: The User Interface (UI)
Quote:
Zeldor said: Double click does not work for me with a lot of units in province [not garrison].
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I stopped trying to use double-click for that, because <alt>-click does the same thing more reliably. <ctrl>-click and <shift>-click also work to select/deselect individual units and groups of units, respectively. Also, <return> clears all current selections.
__________________
Cap'n Q
"Good morning, Pooh Bear," said Eeyore gloomily. "If it is a good morning," he said. "Which I doubt," said he.
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June 10th, 2008, 01:45 PM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
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Re: Issues With: The User Interface (UI)
I have just realised that in my province with ~150 mages and ~3,5k troops when I browse it dom3.exe eats 90% of my processor power... that may be the reason that it has problems with unit selection.
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June 10th, 2008, 02:40 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
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Re: Issues With: The User Interface (UI)
There was an ancient thread that discussed the double click issues and some UI alternative wishlists in the following thread:
http://www.shrapnelcommunity.com/thr...&Number=501912
I am still convinced that it is directly tied to the CPU.
(I think that my example images were hosted on Gandalf's now deceased server.  )
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