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June 10th, 2008, 03:34 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Mod: Better Independents v2.0
Thanks, I've used BI extensively and found that it really helps the AI. I'll give this one a shot.
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 10th, 2008, 03:49 PM
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Sergeant
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Join Date: Apr 2008
Posts: 288
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Re: Mod: Better Independents v2.0
thanks for updating the mod, the only problem i see is that in a few provinces some of the units have their original cost
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June 10th, 2008, 03:58 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mod: Better Independents v2.0
So... how good results do you get from this? Does it help AI in the early game, or does the benefit continue to middle game?
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June 10th, 2008, 04:08 PM
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Corporal
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Join Date: Dec 2006
Location: France, south
Posts: 100
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Re: Mod: Better Independents v2.0
Thanks Edi.
A quick download, and I will try it at once!
I'm back home, I have diner, and it is evening gaming time ...
Let's try it.
__________________
QXel
The One Who Only Play Single Player Games For Fun, Who Is Not A Maniac of 'The Ultimate Tactic', The Negation of 'The Ugly But Very Efficient Micro-Management For Winning With Minimum Losses And Ascend All The Time'
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June 10th, 2008, 04:41 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Mod: Better Independents v2.0
I am officially a bonehead. I've reuploaded the attachment. The mod has banner pics, but I'd moved them to a subfolder, then forgot to include it in the zip file. That's been corrected now. Sorry about the hassle.
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June 10th, 2008, 05:31 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Mod: Better Independents v2.0
the only problem i ever had was when i played as lanka the little tiny monkies destroyed my economy when they joined my army bankrupting my nation in one turn.
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June 10th, 2008, 05:34 PM
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Corporal
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Join Date: Jul 2007
Location: Georgia
Posts: 102
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Re: Mod: Better Independents v2.0
im not sure if what i just said is for this mod or the no independant mod
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June 10th, 2008, 05:54 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Mod: Better Independents v2.0
Quote:
Alderanas said:
the only problem i ever had was when i played as lanka the little tiny monkies destroyed my economy when they joined my army bankrupting my nation in one turn.
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Monkeys are no longer modded in this version for precisely that reason.
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June 10th, 2008, 07:52 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Mod: Better Independents v2.0
Quote:
Endoperez said:
So... how good results do you get from this? Does it help AI in the early game, or does the benefit continue to middle game?
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I'm not sure what you consider the "midgame" but I was doing pretty well in a recent game as Helheim against 4 or 5 AIs. I had researched up to Cloud of Death and was winning my wars against Lanka and one other nation when Ulm declared war on me too. "Poor little Ulm!" I cackled and got ready to lay some Cloud of Death down on their little MR-less troops. And then they started raining down Steel Maidens on me--I had forgotten how good they are for their cost. After a year or so of warfare I think I was stalemated--I could have turtled and gone for SCs and still eventually won, but I decided I had made a strategic mistake by not paying proper attention to geography and national borders and I conceded defeat and started a new game. I don't always lose to the AI(s) but it happens fairly frequently if I don't take a humongous lead in early expansion. I don't know if that's just because I'm a poor player, but I don't think it used to happen before I started using the NI/BI mods.
So yes, I think it improves the AIs in midgame. I think if Ulm had been raining militia and barbarians on me I would have annihilated them quite easily.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 11th, 2008, 12:26 AM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: Mod: Better Independents v2.0
I plan on giving this a spin in my next game. Thanks Edi!
(Oh, and in case I don't catch you before hand: Enjoy your well earned vacation!)
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