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  #1  
Old June 10th, 2008, 03:34 PM

MaxWilson MaxWilson is offline
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Default Re: Mod: Better Independents v2.0

Thanks, I've used BI extensively and found that it really helps the AI. I'll give this one a shot.
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  #2  
Old June 10th, 2008, 03:49 PM

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Default Re: Mod: Better Independents v2.0

thanks for updating the mod, the only problem i see is that in a few provinces some of the units have their original cost
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  #3  
Old June 10th, 2008, 03:58 PM
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Default Re: Mod: Better Independents v2.0

So... how good results do you get from this? Does it help AI in the early game, or does the benefit continue to middle game?
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  #4  
Old June 10th, 2008, 04:08 PM
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Default Re: Mod: Better Independents v2.0

Thanks Edi.

A quick download, and I will try it at once!

I'm back home, I have diner, and it is evening gaming time ...

Let's try it.
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Old June 10th, 2008, 04:41 PM
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Default Re: Mod: Better Independents v2.0

I am officially a bonehead. I've reuploaded the attachment. The mod has banner pics, but I'd moved them to a subfolder, then forgot to include it in the zip file. That's been corrected now. Sorry about the hassle.
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Old June 10th, 2008, 05:31 PM

Alderanas Alderanas is offline
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Default Re: Mod: Better Independents v2.0

the only problem i ever had was when i played as lanka the little tiny monkies destroyed my economy when they joined my army bankrupting my nation in one turn.
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Old June 10th, 2008, 05:34 PM

Alderanas Alderanas is offline
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Default Re: Mod: Better Independents v2.0

im not sure if what i just said is for this mod or the no independant mod
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  #8  
Old June 10th, 2008, 05:54 PM
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Default Re: Mod: Better Independents v2.0

Quote:
Alderanas said:
the only problem i ever had was when i played as lanka the little tiny monkies destroyed my economy when they joined my army bankrupting my nation in one turn.
Monkeys are no longer modded in this version for precisely that reason.
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  #9  
Old June 10th, 2008, 07:52 PM

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Default Re: Mod: Better Independents v2.0

Quote:
Endoperez said:
So... how good results do you get from this? Does it help AI in the early game, or does the benefit continue to middle game?
I'm not sure what you consider the "midgame" but I was doing pretty well in a recent game as Helheim against 4 or 5 AIs. I had researched up to Cloud of Death and was winning my wars against Lanka and one other nation when Ulm declared war on me too. "Poor little Ulm!" I cackled and got ready to lay some Cloud of Death down on their little MR-less troops. And then they started raining down Steel Maidens on me--I had forgotten how good they are for their cost. After a year or so of warfare I think I was stalemated--I could have turtled and gone for SCs and still eventually won, but I decided I had made a strategic mistake by not paying proper attention to geography and national borders and I conceded defeat and started a new game. I don't always lose to the AI(s) but it happens fairly frequently if I don't take a humongous lead in early expansion. I don't know if that's just because I'm a poor player, but I don't think it used to happen before I started using the NI/BI mods.

So yes, I think it improves the AIs in midgame. I think if Ulm had been raining militia and barbarians on me I would have annihilated them quite easily.

-Max
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  #10  
Old June 11th, 2008, 12:26 AM
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Default Re: Mod: Better Independents v2.0

I plan on giving this a spin in my next game. Thanks Edi!

(Oh, and in case I don't catch you before hand: Enjoy your well earned vacation!)
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