Re: Separate strategic and combat movement
They don't stack? grrrr, that's a pain. You'd have to have a whole set of them for different ships and tech levels.
But the most impt question is: do negative afterburners work? (Do they decrease your combat MP?)
If neg ABs don't work, then this idea isn't moddable at all, not even in a kludgey way.
Baron, can you do a quick check with your "Combat Thrusters?" Just put a negative sign in your modded file, and see if it has the intended effect.
[ 26 April 2002: Message edited by: dmm ]
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Give me a scenario editor, or give me death! Pretty please???
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