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				June 11th, 2008, 07:12 AM
			
			
			
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				 Re: What generates gems? 
 Barathrus the earth king produces an E, and one of the Arch devils produces a F, I believe. |  
	
		
	
	
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				June 11th, 2008, 07:44 AM
			
			
			
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				 Re: What generates gems? 
 Thanks for the help.  I'm looking through the Dom3DB (for the first time).  Where am I looking for the attribute that produces gems?
 I'm using the summoned Sea King as an example.
 
 In retrospect units like the pretender Great Enchantress have "Gems(1S)" in the Special column of the Dom3BD.
 The Sea King only has "Grants water breathing"
 
 Belphegor does not have any notation in the Special column of the Dom3DB (at all)
 Barathrus does have "gems(1E)"
 
 The Dom3DB is awesome, but it seems this is partially undocumented.  So far Belphegor, ID# 810 and Sea King, ID# 580 are the only known units that produce gems are are not documented in the Dom3DB.
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				June 11th, 2008, 08:17 AM
			
			
			
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				 Re: What generates gems? 
 
	Quote: 
	
		| TheWetFish said: The Dom3DB is awesome, but it seems this is partially undocumented.  So far Belphegor, ID# 810 and Sea King, ID# 580 are the only known units that produce gems are are not documented in the Dom3DB.
 
 |  You're off to a great start in these forums. Most people forget to list unit IDs when they report problems with the database. |  
	
		
	
	
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				June 11th, 2008, 09:30 AM
			
			
			
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				 Re: What generates gems? 
 Thanks for mentioning that those gem producers are not listed, because they should  be in the special column. It's been a LONG while since I added anything with an ID less than 1700 into the DB, so this sort of reports are good. I'm not infallible, so reports like this are the only way to get this sort of oversights noticed.
 
And as Endo said, exemplary performance right off the bat. Having the unit number means I can immediately find what I'm looking for.   |  
	
		
	
	
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				June 11th, 2008, 10:49 AM
			
			
			
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				 Re: What generates gems? 
 In the op list you forgot to mention that some spells generate gems.Most on a per turn basis (Gale Gate, ...), but some others too, like the air spell that converts corpses into death gems (which I don't believe anyone uses btw).
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				June 11th, 2008, 11:05 AM
			
			
			
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				 Re: What generates gems? 
 I did forget about them.  I'm not too fussed, they are well documented (I think).
 Raven Feast (A4 Conj 5, 4 gems) is actually fairly good.  It's a very niche spell but for 4 gems you clear out all of the unburied corpses in a province.  The death gems are just a bonus.  You will very rarely need to clear unburied corpses but for 4 gems and some lost research time you can slow down undead races.
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				June 11th, 2008, 11:09 AM
			
			
			
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				 Re: What generates gems? 
 I've also used it as an air nation trying to diversify into death magic. It can get you gems for Dark Knowledge cheaper than alchemy. Not a major source, but if you've got Air gems and you're thinking of alchemizing to get Death... |  
	
		
	
	
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				June 11th, 2008, 12:16 PM
			
			
			
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				 Re: What generates gems? 
 
	Quote: 
	
		| TheWetFish said: I did forget about them.  I'm not too fussed, they are well documented (I think).
 
 Raven Feast (A4 Conj 5, 4 gems) is actually fairly good.  It's a very niche spell but for 4 gems you clear out all of the unburied corpses in a province.  The death gems are just a bonus.  You will very rarely need to clear unburied corpses but for 4 gems and some lost research time you can slow down undead races.
 
 |  Whenever possible it's better to use those corpses for casting carrion reanimation.... unless your opponent has acquired and can use undead mastery.
				__________________There can be only one.
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