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June 11th, 2008, 02:08 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
Thanks: 83
Thanked 143 Times in 108 Posts
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Re: What generates gems?
Quantify that please.

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June 11th, 2008, 02:17 PM
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Sergeant
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Join Date: Oct 2006
Posts: 238
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Re: What generates gems?
At least once?
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June 11th, 2008, 02:24 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: What generates gems?
Quote:
JimMorrison said:
Quantify that please. 
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Late Age, all nations started with 9 provinces and had identical dominion value, probably about 6, and never conquered new provinces:
Arcos, Order 3 Misf 2 Magic 3:
turn 1: 400, +961/turn
turn 30: 27k, +920/turn, 7 gems
Man, Order 3 Luck 3 Drain 3
turn 1: 400, +959/turn
turn 30: 30k, +1064/turn, 55 gems
got Ice Sword (constr 0), Blood Stone (constr 4)
Tien Chi, Order 3 Growth 2 Misfortune 2 Magic 1
turn 1: 400, +1200/turn
turn 30: 38k, +1400/turn, 19 gems
Agartha, Or 1 Death 1 Luck 3 Magic 1
turn 1: 400, +900/turn
turn 30: 26k, +890/turn, 96 gems
got Owl Quill, Ring of Fire (both constr 2)
Source: me.
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June 11th, 2008, 02:33 PM
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Major General
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Join Date: Sep 2006
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Re: What generates gems?
In a MP game, I had the lucky event for nature which give me +22N gems in one go, wow! 
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June 11th, 2008, 03:19 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: What generates gems?
I can never tell how many gems I get from the gem events. I guess I dont keep good enough track of my gem totals.
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June 11th, 2008, 03:21 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: What generates gems?
Quote:
Meglobob said:
In a MP game, I had the lucky event for nature which give me +22N gems in one go, wow!
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Water and Nature have better gem-producing events. "Some water gems have floated ashore" and some spesific nature event. When you get blood slaves, you also get quite a lot of them. If you have hunters the amount won't be significant, but if you DON'T, few good events may GIVE you a hunter!
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June 11th, 2008, 03:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: What generates gems?
Well it's easy to tell how many you get if you aren't generating any of that type, otherwise you may not be keeping such a close eye on it.
That's an interesting test Endo, I think I might do one as well, I'll brb with it.
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June 11th, 2008, 04:15 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: What generates gems?
Quote:
JimMorrison said:
Well it's easy to tell how many you get if you aren't generating any of that type, otherwise you may not be keeping such a close eye on it. 
That's an interesting test Endo, I think I might do one as well, I'll brb with it.
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Did you follow the link at the end? Those are the least detailed results out of three or four similar tests I made.
Terrain affects the results. Especially gold, because if you get 5 farmlands out of 9 provinces you'll have more money than those who have only one or two farms, even if they had better scales. Events are also affected, but except for coastal provinces I didn't notice anything spesific. Coasts are good: you can get sirens, heap of water gems, blood slaves from the slave vessels, etc.
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June 11th, 2008, 04:21 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
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Re: What generates gems?
I started all nations with even scales other than luck, putting all remaining points into Dominion with an awake pretender, most were 9-10 Dom. I did not look at them until the end, didn't make PD or build anything, and didn't recover lost provinces.
After 20 turns running, starting with 9 provinces -
Arcoscephale - 3 Luck
Provinces left - 9
Total gold - 22709
Total gems - 169
Heroes gained - 0
Ermor - 3 Luck
Provinces left - 7
Total gold - 19155
Total gems - 146
Heroes gained - 0
Ulm - 2 Luck
Provinces left - 9
Total gold - 24041
Total gems - 221
Heroes gained - 1
Marverni - 2 Luck
Provinces left - 9
Total gold - 18935
Total gems - 169
Heroes gained - 1
T'ien Chi - 1 Luck
Provinces left - 8
Total gold - 17026
Total gems - 175
Heroes gained - 2
Abysia - 1 Luck
Provinces left - 8
Total gold - 14653
Total gems - 174
Heroes gained - 0
Caelum - Even Scale
Provinces left - 8
Total gold - 19697
Total gems - 145
Heroes gained - 1
C'tis - Even Scale
Provinces left - 8
Total gold - 14789
Total gems - 170
Heroes gained - 0
Pangaea - 1 Misfortune
Provinces left - 9
Total gold - 14713
Total gems - 208
Heroes gained - 0
Agartha - 1 Misfortune
Provinces left - 8
Total gold - 21828
Total gems - 138
Heroes gained - 0
Tir' na n'Og - 2 Misfortune
Provinces left - 7
Total gold - 14998
Total gems - 185
Heroes gained - 0
Fomoria - 2 Misfortune
Provinces left - 6
Total gold - 20248
Total gems - 119
Heroes gained - 1
Niefelheim - 3 Misfortune
Provinces left - 8
Total gold - 16096
Total gems - 199
Heroes gained - 0
R'lyeh - 3 Misfortune
Provinces left - 6
Total gold - 14488
Total gems - 178
Heroes gained - 0
Totals -
Luck Group:
Provinces - 50
Gold - 116519
Gems - 1054 (Net 334 after 720 base income at capital)
Heroes - 4
Control Group:
Provinces - 16 (x3 = 48)
Gold - 34486 (x3 = 103458)
Gems - 315 (x3 = 945) (Net 75 after 240 base income)
Heroes - 1 (3)
Misfortune Group:
Provinces - 44
Gold - 102371
Gems - 927 (Net 207 after base income)
Heroes - 1
Disparity between Luck/Misf over 20 turns (per nation)=
Provinces Lost = 1 (5% greater chance)
Gold Income = 14148 (2358/nation, ~120/turn including territorial losses)
Gem Income = 127 (21/nation, ~1/turn including random lvl 0 sites in starting provinces)
Heroes = 3 (.5/nation, not statistically relevant to known formula due to small sample size)
I really think I might run more tests later, using all EA nations at each level of Luck/Misf, 1 at a time. I'll have to be bored to do it, but that happens plenty often enough. 
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June 11th, 2008, 04:30 PM
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Lieutenant General
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Join Date: May 2008
Location: Utopia, Oregon
Posts: 2,676
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Re: What generates gems?
Ah yes I see Endo, yurs was done more to test comparison between Luck and Order though it looks like? I'm trying to compare Luck and Misf.
And I see I neglected to consider magic items, I'll append that data here, and be sure to include it in my further tests (glad I hadn't quit out of that game yet!) -
Ulm - Black Laurel (Yay?)
T'ien Chi - Ring of the Warrior
(Luck = 2 items)
Control Group - No Items
Fomoria - Weightless Kite Shield, Crystal Matrix
(Misf = 2 items)
Definitely needs more testing, this first run doesn't make Luck look worth points really, I'd guess in most cases putting them in Growth would have been a better investment, in this game. More to come!
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