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Old June 11th, 2008, 09:44 PM

MaxWilson MaxWilson is offline
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Default Re: Dominions Nations Evaluations ;)

QM,

I'll note up front that I waited until Jim lifted the "experience" restriction until I posted. There's a lot I don't know about the game. Nevertheless:

I see Ulm being quite strong early on because they have great troops, but as the game wears on that matters less and less. I'm less impressed than you are by Ulm's weak mages. Forge bonus is nice, but if you're just using that bonus to forge equipment to bring you up to the same level everybody else has naked I don't see that as much of an advantage. Ulm kind of peters out in my eyes as its troops become less relevant.

C'tis has a strong expansion story in the early game largely because of the Elite Warriors and the charioteers. I do have trouble with them if I run into cold scales, and maybe I should have rated them lower on the "ease of use" because of that. But the troops are very good, skelly spam is easy to research, and Sauromancers are cheap.

Perhaps I'm overestimating Marverni--it's been a while since I played them--but I quite liked their Ambibate Nobles and all the javelin-carrying troops. I thought they were pretty solid, especially after you cast Strength of Giants.

Basically, "early game" to me means "before mages are really relevant." So my early game ratings are mostly about troops.

-Max
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