|
|
|
 |

June 13th, 2008, 04:31 AM
|
 |
General
|
|
Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
|
|
Re: On dragons
Quote:
HoneyBadger said:
Kristoffer: that's your problem right there!
Bring back real dragons! Bring them to Dominions! I'm sorry but, as nice as the dragons we have are, in the game, they don't quite terrify me. And Dominions is the one game where they absolutely should.
|
Yes, I would have to agree. Though they may be overused and cliche, dragons should be uber powerful, and they are not, in this game. Smaug the Golden, and Ancalagon the Black, those are the dragons of my fantasy. Even George RR Martins' dragons would be more powerful than the ones we currently have. I think that if you are going to upgrade any pretenders, Dragons should be the first.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
|

June 13th, 2008, 06:12 AM
|
 |
General
|
|
Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
|
|
Re: On dragons
I wouldn't say so much in terms of an upgrade in sheer unsubtle power, as a shift in the general "design" of dragons. The dragons in the game aren't extremely weak, they're just somewhat bland. They don't necessarily need more hit points-we must keep balance in mind-they just could use a bigger dose of character and chaos.
Dragons, as I mentioned, are protean. They should be somewhat chaotic in terms of their capabilities and appearance. Creating a dragon should be viewed in the same terms as creating a modern piece of military hardware. Is it a tank? a battleship? a submarine? a jet fighter? It's important that it not be just the same "big flying lizard with wings that breathes fire". It may not have wings, and it may not breathe fire. Once you've got it's physical abilities down, then consider the mind. The dragon will have goals, and may be highly intelligent, or highly stupid, but should possess a personality. Finally, consider it's reputation-remember, a dragon is a natural disaster waiting to happen, and it can wait a long, long time, and because of that, people are going to fear it, and do their best to learn about it, and tell stories about it, so a good dragon is going to have a lot of background to it-ofcourse, not everything is going to be known, such is the nature of the beast.
Personally, I'd really like to see dragons in the game tied directly to the environment and forces in nature-as opposed to the elements, which are already well represented.
Earthquake dragons, wildfire dragons, flood dragons, typhoon dragons, lightning dragons, volcanic dragons, sandstorm dragons, plague dragons, and avalanche dragons would all be interesting and different to see in the game.
Now that I think about it-to tie in the human shapeshifting ability they currently have, perhaps each of these types of dragons would be-drawing somewhat from Chinese myth-divine representatives in charge of governing and regulating their respective disaster, capable of taking on humanoid form to fulfill their beurocratic duties, with the dragon form itself being as much a physical embodiment of the power and station they directly control. In this way, again the dragon wouldn't *necessarily* be evil, but would also be more capable of human personality, and all the nuances of evil and danger contained therein-and it allows the dragon "form" itself to become that much more elaborate, because it's not anything that was evolved to suit the demands of Nature, it's instead an avatar of Nature at her deadliest. Our imaginations, in this way, are allowed to run wild.
__________________
You've sailed off the edge of the map--here there be badgers!
|

June 13th, 2008, 10:45 AM
|
First Lieutenant
|
|
Join Date: Aug 2007
Location: UK
Posts: 792
Thanks: 28
Thanked 45 Times in 31 Posts
|
|
Re: On dragons
Incidentally, for those of you in the UK who are fans of Steven Erikson, he's doing a tour with readings and Q&As across the country around the end of June - early July. I think they might all be in Waterstones branches if you check there.
* * *
Dragons have never been completely uber. Bear in mind an old-age Beowulf with support from one minion polished off a dragon, as did St. George on his lonesome. Dragons could tear up a village with untrained pitchfork-wielding peasants easily enough, but could be readily defeated by a human hero with plenty of resolve. Even in fantasy starting at Tolkein, dragons (or balrogs) were very powerful but defeatable by sometimes even modest heroes. Smaug only ran riot so much because he'd eaten so many jewels for armour, and even then carelessly forgetting to cover one of his major organs. (With that sort of tactical aptitude, he'd be mincemeat playing Dominions.)
|

June 13th, 2008, 11:55 AM
|
Sergeant
|
|
Join Date: Apr 2008
Posts: 288
Thanks: 26
Thanked 8 Times in 8 Posts
|
|
Re: On dragons
would this work as a way to bring power back to dragons? make the ones who we can currently use as pretenders as summons and add some skills that differ to the different dragon types, and make the ones we can use as pretenders cost more points, but be 5 times better in terms of magic, stats, and special abilities,
|

June 13th, 2008, 12:44 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: On dragons
If they cost more points they will have less magic, as magic costs points.
|

June 13th, 2008, 01:32 PM
|
General
|
|
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
|
|
Re: On dragons
Dragons are the only pretenders that have to pay for magic they can't use. All the other monster type pretenders have full access to their paths in battle, Dragons either have to start as a vulnerable human and shift or not have full use of the magic they paid for. Including, I'd assume, the side benefits of high paths: attack bonus and the like.
On the other hand it's a neat ability and it distinguishes them. And does have the advantage of full slots for ritual casting and forging.
Overall, it's a disadvantage. Maybe instead of losing 2 levels, they could lose 1 in dragon form and gain one in human from the actual purchased value?
|

June 13th, 2008, 02:13 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: On dragons
Quote:
thejeff said:
Overall, it's a disadvantage. Maybe instead of losing 2 levels, they could lose 1 in dragon form and gain one in human from the actual purchased value?
|
Note that this is currently moddable with the #magicboost command.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|

June 13th, 2008, 02:11 PM
|
Major General
|
|
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
|
|
Re: On dragons
Quote:
Kristoffer O said:
If they cost more points they will have less magic, as magic costs points.
|
Is there a method, by the way, for determining how much pretender chassises pay for their starting magic paths? It's always cheaper to buy S10E3 for an Oracle than a Cyclops, for instance, and so it's not clear how much the Oracle's starting S3 actually "costs."
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|