EA Tir na n\'OG
Having played Tir na n'Og in several MP games...
Early Game Strength 3 (poor infantry selection, no calvary, poor ranged troops, taking SC pretender is a bad idea)
Mid Game Strength 5 (Ri, Rain of stone + Fog warrior, many powerful battlefield spells)
Late Game Strength 2 (lack of powerful summons due to early focus on battlefield magic, lack of astral and death)
Ease of Learning (SP) 3 (not that difficult to learn, but takes skills to learn it right)
Ease of Use (MP) 2 (I find it hard to use this nation in MP, even harder to win with it).
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