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  #1  
Old June 13th, 2008, 07:29 PM
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Default Re: Global War (started!)

Let me know if you guys want me to force host Pythium, that should get the ball rolling again.
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Old June 13th, 2008, 08:54 PM
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Default Re: Global War (started!)

The server seems to be down anyway.

Also, I've been wondering, if Tuidjy does not return for a while, maybe CU could sub for Tuidjy since he is on the same machine...
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Old June 14th, 2008, 03:24 AM
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Default Re: Global War (started!)

yeah, that's why I asked for the goods to sub for each other. There's no problem IMO since they already can exchange any kind of information
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Old June 14th, 2008, 12:37 PM
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Default Re: Global War (started!)

OK, I am back from Europe, and should be able to play regularly. But before I
got on the plane, my nation was not the only one holding the game. I am positive
there was someone else. Now I cannot connect.
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Old June 14th, 2008, 05:02 PM
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Default Re: Global War (started!)

If you are Pythium, you are the last. But the server is down at the moment, and not on a force host schedule, so you should not have any problem getting your turn in. Just be sure to let the host know when he gets back that you need to take your turn.
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Old June 14th, 2008, 05:27 PM
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Default Re: Global War (started!)

Quote:
Kheldron said:
yeah, that's why I asked for the goods to sub for each other. There's no problem IMO since they already can exchange any kind of information
I think the problem with this is that there would be a CD key conflict. See http://www.shrapnelcommunity.com/thr...t=1&PHPSESSID= for more information.

However, I think the host might be able to to play more than one nation from the same machine, but am not sure.
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Old June 15th, 2008, 12:40 AM

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Default Re: Global War (started!)

I'm back!

Was not a single turn taken when I was away? The server was up for pretty much the whole time, right?

I'm sort of glad, but on the other hand that is strange. As long as it wasn't me who was holding things up.
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Old June 15th, 2008, 04:10 PM

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Default Re: Global War (started!)

Turn up!

We will be sticking to a strict 48-h policy from now on. This includes members from my own team, of course.

Basically, there will be no more extensions for anyone, short of a death in the family or something like that. The timer may still reset from time to time, if my computer has to restart. If so, we will stick to the stated time on the server, unless I post here saying otherwise.

So, basically, I'm saying that I will not mess with the game clock anymore. The time remaining on the clock is the amount of time you have. If it resets, well, I guess there will be some extra time for people in that case. Unless I state otherwise.

Another caveat -- if I lose internet for an extended period of time, of course to be fair I will extend the game clock.
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Old June 15th, 2008, 09:16 PM

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Default Re: Global War (started!)

Well, I think advance requests of a short extension (say, by 24-48 hours) are fine, because we can all then plan around it. But random extensions without a time limit for a player that for an unknown reason (at worst, simple selfish laziness) cannot get their turn in on time, so that we have absolutely no idea when the next turn will pop? And not once or twice, but almost every turn? That bugs the hell out of me. We don't need to overcompensate in the other direction though. ; )

So may I be the first to applaud your new stance? Loudly and clearly!

I do have a related concern: the week starting June ?30th? I would like to ask that the game be switched to a 72-hour timer. That's only one extra day, and only for 2-3 turns. I'm going away for a week-long trip with only intermittent internet access, and will almost certainly stale out at least once if we maintain a 48-hour timer. Feel free to keep Quickhost on though; I will still try to make sure there are no delays!
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