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Old June 14th, 2008, 12:47 AM
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Default Re: Dominions Nations Evaluations ;)

I agree with Gandalf. The good thing is even if you play a perceived weak nation, you can design a pretender that helps compensates for you nation's weakness, like taking the Enchantress with an Astrally challenged nation. Use her gems for Arcane Probing and with any luck, you will have some nice indy Astral mages. In MP like KO says, use your nation's reputation of weakness to avoid getting ganged up on. Play the role of the henchman in the shadows, but working every turn to strengthen your weaknesses. With trading and luck you can hang in there with the big boys. Certainly there are nations that are easier and stronger,it would be impossible otherwise, but I think there are enough variables in a game that most anything is possible.
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