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View Poll Results: What difficulty level do you regulary use?
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Easy
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4 |
3.17% |
Normal
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26 |
20.63% |
Difficult
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35 |
27.78% |
Mighty
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19 |
15.08% |
Impossible
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42 |
33.33% |
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June 14th, 2008, 05:57 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Going from Normal AI to Impossible AI...
It would be really cool if you could change the difficulty when setting human players to AI when inside a new game. That way you could design their pretender gods by yourself making them much harder to beat. You could also set up challenging scenarios for yourself. What say you Kristoffer and Co?
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June 14th, 2008, 06:02 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Going from Normal AI to Impossible AI...
Doesn't SemiRandom do that? Set up better pretenders for AIs, I mean.
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June 14th, 2008, 06:05 AM
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Lieutenant Colonel
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Join Date: Nov 2005
Location: Lund, Sweden
Posts: 1,377
Thanks: 72
Thanked 25 Times in 20 Posts
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Re: Going from Normal AI to Impossible AI...
Haven't even looked at it but will now, thanks Endo!
Would it be possible to use this on the Dawn of Dominions map?
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June 18th, 2008, 10:38 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Going from Normal AI to Impossible AI...
Can you tell me where to download SemiRandom? Saw it first time in your post and would like to find out more.
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June 18th, 2008, 10:46 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Going from Normal AI to Impossible AI...
Quote:
Ming said:
Can you tell me where to download SemiRandom? Saw it first time in your post and would like to find out more.
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http://www.shrapnelcommunity.com/thr...&Number=523661
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June 18th, 2008, 10:53 AM
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Corporal
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Join Date: Dec 2006
Posts: 148
Thanks: 9
Thanked 1 Time in 1 Post
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Re: Going from Normal AI to Impossible AI...
Many thanks.
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June 18th, 2008, 11:34 AM
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General
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Join Date: Oct 2007
Location: Poland
Posts: 3,414
Thanks: 26
Thanked 73 Times in 49 Posts
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Re: Going from Normal AI to Impossible AI...
Impossible AI with better independents mod can make really good use of sacreds, but only if it has H3 priests [though Divine Bless should have really higher priority]. With all that points it gets and negative scales it take you can meet triple 9 blesses there.
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June 18th, 2008, 11:53 AM
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General
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Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
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Re: Going from Normal AI to Impossible AI...
You can meet triple 9 blesses, but you'll also meet big armies of expensive sacreds that the AI doesn't bother to send a priest with. Or Cast bless if it does.
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