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June 14th, 2008, 10:43 AM
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Private
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Join Date: Jun 2008
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Re: Masquerades queries
Thanks for the answers.
I wasn't aware that there was a max number of sites and was also under the impression that some magic sites might require high level magic searches to be discovered.
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June 14th, 2008, 11:58 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
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Re: Masquerades queries
The answers are generally correct, so dont let me worry you.
However, for those who are more jaded with the game (like me) and tempted to rock the boat... the game does make it possible to break those rules. But it would most likely be done by map commands. In other words, its possible to play a map where the starting magic sites are not the same, or additional hidden magic sites at the capital. I havent seen such a game map created yet. Its an option yet to be explored.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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June 14th, 2008, 12:56 PM
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First Lieutenant
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Join Date: Nov 2006
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Re: Masquerades queries
Quote:
Masquerade said:
Thanks for the answers.
I wasn't aware that there was a max number of sites and was also under the impression that some magic sites might require high level magic searches to be discovered.
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The ones that need high level magic searches need level 4. There are very few such sites, level 3 gets almost everything.
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June 14th, 2008, 01:58 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Masquerades queries
In a general sense, 3 and 4 ARE "high magic." Pretenders can go way above that but that just gives you an idea of how incredible they are (when you spend the points for them). If your nation can get Fire-3 or Astral-4 recruitable mages it is considered to be quite strong in Fire or Astral, respectively. Of course it also matters how much they cost, whether they're recruitable anywhere, etc. Generally speaking, if you've searched a province with a Level 3 mage you've probable found everything there is to find in that path. Even a level 1 or 2 will find a high percentage of what's there, so you may or may not want to spend the gems to search it with a spell.
-Max
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Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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June 14th, 2008, 02:02 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
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Re: Masquerades queries
If you're interested in the detailed numbers, stickied strategy guide thread links to site-searching guide.
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June 14th, 2008, 05:47 PM
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Private
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Re: Masquerades queries
Many thanks to all of you, I had no idea that levels 3-4 were considered high magic.
So, with regards to certain summons that describe the units magic capability, a master would most likely be level 4? I'd noticed 'some xxxx magic' often produced a unit with level 1 in the mentioned path.
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June 14th, 2008, 06:30 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Masquerades queries
Put it this way: the King of Elemental Earth has Earth-4. Same for the other Elemental Kings and Queens IIRC. I personally think that's too low--I'd like to see them at 5 or 6--but yeah, level 4 is master-class.
Ashdod gets Death-4 mages and I LOVE it.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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