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June 14th, 2008, 03:26 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Please help, urgent bug!
Heh. I do know about trying to give all the details Edi, and I tried to be as thorough as possible. Just forgot to include some points. Here are some more details:
In the province I was besieging, they were Reanimating both Soulless and Longdead Horsemen. I made careful note of the corpses in that province last turn; there were 72. In my home capital, it was all Grand Thaums Reanimating Longdead Horsemen.
atul, thanks for the suggestion, I had forgotten to mention that as well. I am aware of that mechanic, and the undead have not appeared *anywhere*, including within armies already created in the province. None of the reanimators have any units at all under them; the units I have are all on my Mound Kings or garrisoned in the castle.
It's definitely a bug, and a crippling one for MA Ermor at war in a MP game.
And Meglobob, I'm not afraid of controversy. I meant exactly what I said. ; )
Thanks for the help so far, I really appreciate it! If there's any further info I can provide, let me know. If you can think of anything that might cause it, definitely let me know! I really want to continue playing this game...
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June 14th, 2008, 03:37 PM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
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Re: Please help, urgent bug!
Keep an eye on it and make notes. I'm very soon going to be logging off for a week and will not be online again until Monday, June 23rd. If there is more information by that time, it could help.
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June 14th, 2008, 07:39 PM
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Corporal
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Join Date: Apr 2004
Posts: 175
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Re: Please help, urgent bug!
Wow that is pretty much game over if that hapens to ermor in any mp game. My condolences Indy.
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June 15th, 2008, 05:49 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Please help, urgent bug!
I am currently playing MA Ermor under the current patch, in an MP game, and have no problems with reanimating. Some kind of mod glitch, maybe?
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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June 15th, 2008, 07:07 AM
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Lieutenant Colonel
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Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
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Re: Please help, urgent bug!
Quote:
Lingchih said:
Some kind of mod glitch, maybe?
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Maybe the mod + magic paths bug zeroed his reanimators' holy so they can't reanimate 
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I'm in the IDF. (So any new reply by me is a very rare event.)
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June 15th, 2008, 08:20 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Please help, urgent bug!
Can others in that game still reanimate (or aren't they into that yet?)
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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June 15th, 2008, 08:59 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Please help, urgent bug!
After the Scale-Loss Bug fiasco last year, I hesitate to state definitively that "I have figured out what caused the bug". (Although at least my post eventually led to the solution to the Scale-Loss Bug, even if the solution I had offered ended up totally incorrect. *sigh* ; )
I was unwilling to go AI because I want to destroy the honourless pondscum who violated our treaty. So when I learned that no one else knew what could be causing this bug, or had even heard of it before, I started thinking. What had I done differently two turns ago (three now) that could be unique enough to have caused this issue for me--and no one else?
And I realized that I have been paying for Obscuro the Hidden Master since very nearly the beginning of the game. He was my lowest-numbered unit, first in the leader display on the map in my capital province, Researching there almost from the start of the game. --Researching, that is, until...two turns ago.
Two turns ago (again, three turns now) I had set Obscuro to repeat-cast Auspex. And I suddenly stopped Reanimating. So last turn I changed him back to Research and completed the rest my turn as normally as possible--limiting myself to recruitment, moving armies, etc, and avoiding anything I hadn't done before (so I did not bid for any mercs for example). I then submitted my turn and waited for Llamaserver's response. When I checked my new, current turn I'm Reanimating normally again.
So I now state that I am reasonably certain (heh), without delving into the programming itself, that something about Obscuro repeat-casting Auspex instead of Researching interferes with Reanimation. Possibly he has to be at or near the top of the sequence of unit ID numbers. Perhaps he has to have been Researching previously. Perhaps it's just Obscuro, perhaps it can be any merc. Perhaps it's just Auspex, just site-searching spells, or perhaps it can be any Ritual spell. Perhaps he has to be set to repeat-cast the spell, or perhaps it's any time he casts Rituals. Or perhaps it's even something else entirely, and the bug went away for a completely different reason. For obvious reasons, I'm unwilling to experiment further in a MP game in the middle of a war against someone I really want to bury. ; ) --And if I do discover more information that narrows things down or eliminates any possibilities, I will let you know.
I'm just glad the bug is no longer crippling me. The loss of two turns of Reanimation is definitely a noticeable blow, but one I can recover from.
Thanks for your help everyone! --Edi, do you think I should post this on that bug list thread?
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