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June 14th, 2008, 05:27 PM
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Second Lieutenant
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Join Date: Mar 2008
Posts: 448
Thanks: 0
Thanked 4 Times in 4 Posts
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Re: Global War (started!)
Quote:
Kheldron said:
yeah, that's why I asked for the goods to sub for each other. There's no problem IMO since they already can exchange any kind of information
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I think the problem with this is that there would be a CD key conflict. See http://www.shrapnelcommunity.com/thr...t=1&PHPSESSID= for more information.
However, I think the host might be able to to play more than one nation from the same machine, but am not sure.
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June 15th, 2008, 12:40 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War (started!)
I'm back!
Was not a single turn taken when I was away? The server was up for pretty much the whole time, right?
I'm sort of glad, but on the other hand that is strange. As long as it wasn't me who was holding things up.
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June 15th, 2008, 04:10 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War (started!)
Turn up!
We will be sticking to a strict 48-h policy from now on. This includes members from my own team, of course.
Basically, there will be no more extensions for anyone, short of a death in the family or something like that. The timer may still reset from time to time, if my computer has to restart. If so, we will stick to the stated time on the server, unless I post here saying otherwise.
So, basically, I'm saying that I will not mess with the game clock anymore. The time remaining on the clock is the amount of time you have. If it resets, well, I guess there will be some extra time for people in that case. Unless I state otherwise.
Another caveat -- if I lose internet for an extended period of time, of course to be fair I will extend the game clock.
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June 15th, 2008, 09:16 PM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Re: Global War (started!)
Well, I think advance requests of a short extension (say, by 24-48 hours) are fine, because we can all then plan around it. But random extensions without a time limit for a player that for an unknown reason (at worst, simple selfish laziness) cannot get their turn in on time, so that we have absolutely no idea when the next turn will pop? And not once or twice, but almost every turn? That bugs the hell out of me. We don't need to overcompensate in the other direction though. ; )
So may I be the first to applaud your new stance? Loudly and clearly!
I do have a related concern: the week starting June ?30th? I would like to ask that the game be switched to a 72-hour timer. That's only one extra day, and only for 2-3 turns. I'm going away for a week-long trip with only intermittent internet access, and will almost certainly stale out at least once if we maintain a 48-hour timer. Feel free to keep Quickhost on though; I will still try to make sure there are no delays!
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June 16th, 2008, 12:57 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War (started!)
That is the July 4th weekend, right? Sure, I don't have a problem with extensions for national holidays and stuff like that. I doubt anyone does. Of course not everyone lives in the US. But you get what I'm saying.
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June 16th, 2008, 01:29 AM
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Colonel
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Join Date: Oct 2007
Location: in a sleepy daze
Posts: 1,678
Thanks: 116
Thanked 57 Times in 33 Posts
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Re: Global War (started!)
Burninator,
Before you send any more slayers to their deaths, you should know by now that the sidhe think your horror spam are cute wisps of cotton candy that make the elflings giggle.
TNN
__________________
i crossed blades with the mightiest warriors of the golden age. i witnessed with sorrow the schism that led to the passing of legends. now my sword hangs in its scabbard, with nothing but memories to keep it warm.
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June 16th, 2008, 12:30 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (started!)
Quote:
DonCorazon said:
Burninator,
Before you send any more slayers to their deaths, you should know by now that the sidhe think your horror spam are cute wisps of cotton candy that make the elflings giggle.
TNN
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LIMP WRIST PRIME TALKS BIG FROM BEHIND THE BODIES PILING IN PYTHIUM AND ARCOSCEPHALE. THE BURNINATOR IS NO RAGING BULL TO BE GOADED INTO ACTING OUT OF HIS PLAN, BUT WORRY NOT FOR BURNINATION SHALL COME TO THE SPARKLE FAIRY BOYS IN ERIU IN GOOD TIME. CONTINUE TO PARADE THE BODIES OF OUR SCOUTS AND PROCLAIM VICTORY, WE ARE DUELY CHASTENED.
AS TO THESE SO CALLED HARBINGERS, LET US SEE IF 150% FIRE RESISTANCE IS SUFFICIENT TO SURVIVE BURNINANTION. THE BURNINATOR IS EVEN MORE CONTEMPTUOUS OF THE RABBLE RAISED IN ARCOSCEPHALE, I CERTAINLY HOPE YOU HAVE A BETTER PLAN THAN MARCHING ELEPHANTS AND ARCHERS INTO THE BURNINATOR'S PLAINS. THIS SHOULD PROVE DELECTABLE.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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June 16th, 2008, 07:40 AM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Global War (started!)
I'm also perfectly fine with short extensions requested in advance 
There's a world between a 72h-timer once in a while and what we lived through the last two weeks...
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