| 
 | 
     
    
    
    
     
    
    
    
 
    
    
 
    
     
    
    
    
     
    
    
    
     
    
    
    
 
    
    
 
    
    
 | 
       | 
      
 
 
	
	
	
	
	
	
	
	
		  | 
	
	 | 
 
 
		
	
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 01:16 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				First Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Nov 2006 
					
					
					
						Posts: 739
					 
					 
	Thanks: 1 
	
		
			
				Thanked 8 Times in 8 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				What happened to the AI?
	
			 
             
			
		
		
		
		Ulm, a difficult AI. 
 
They *NEVER* did anything.  Their army never increased, they never built anything, never took anything, never researched anything.  The army size slowly wore away, they were seiged for a long time and finally vanished. 
 
What in the world could have caused this?  The only game mechanic that I can think of that could do this is unrest over 100 but how could that have happened for years? 
 
 
(I also had a related experience not too long ago.  I found unrest over 400 in a province.  As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.) 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 01:19 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Jun 2003 
					Location: az 
					
					
						Posts: 3,069
					 
					 
	Thanks: 41 
	
		
			
				Thanked 39 Times in 28 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		The AI chooses random scales... and if it chooses bad scales it will flop like a fish on land.  Even an AI on impossible will struggle if it chooses bad scales. 
 
Use the map edit commands from the docs folder and edit the .map file to provide the AI some healthy scales. 
		
	
		
		
		
		
		
		
			
				__________________ 
				There can be only one.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 01:54 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Sergeant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Oct 2006 
					
					
					
						Posts: 238
					 
					 
	Thanks: 0 
	
		
			
				Thanked 11 Times in 3 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		A random event could have called knights to their home province, and they were sieged and couldn't break it.  I've seen that before. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 04:00 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Second Lieutenant 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Feb 2007 
					Location: Toulouse, France 
					
					
						Posts: 579
					 
					 
	Thanks: 2 
	
		
			
				Thanked 12 Times in 6 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				 
(I also had a related experience not too long ago. I found unrest over 400 in a province. As far as I can tell it was nowhere near the battle lines--I got it from a dominion kill, not combat.)  
			
		 | 
	 
	 
 A possibility is the villain event where it stays hidden and raise unrests. The AI probably didn't think of patrolling.  
		
	
		
		
		
		
		
		
			
				__________________ 
				Often I must speak other than I think. That is called diplomacy. 
* Stilgar 
Show me a completely smooth operation and I'll show you a cover up. Real boats rock. 
* Darwi Odrade
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 04:23 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Dec 1999 
					
					
					
						Posts: 8,806
					 
					 
	Thanks: 54 
	
		
			
				Thanked 33 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		Yep if the AI gets besieged by strong independents before it expands, it can get stopped. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 07:38 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				Major General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2006 
					
					
					
						Posts: 2,198
					 
					 
	Thanks: 90 
	
		
			
				Thanked 32 Times in 22 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				dirtywick said: 
A random event could have called knights to their home province, and they were sieged and couldn't break it.  I've seen that before.  
			
		 | 
	 
	 
 I have seen this happen to human players in MP games.   
As long as its not me, you after laugh...    
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 08:13 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		Hmm I had 2 unrest events in 5 turns in a MP game.. when the first was patrolled away (which hampered expansion) and the start army was moving a second happened.. I can tell you it doesn't make for a nice start. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 08:41 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2004 
					Location: Irving, TX 
					
					
						Posts: 3,207
					 
					 
	Thanks: 54 
	
		
			
				Thanked 60 Times in 35 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		I mostly do not bother with the AI events. Screw them, I have more important things to attend to, like conquering Indys. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings. 
 
I occasionally post something useful.
			 
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 09:07 AM
			
			
			
		  
	 | 
 
	
		
		
		
			
			| 
 
  
			
				
				
				Lieutenant General 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2007 
					
					
					
						Posts: 2,691
					 
					 
	Thanks: 5 
	
		
			
				Thanked 39 Times in 31 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		hmm well unrest 30 on first turn severly hinders taking indies since my income was ruined I patrolled it out in 2 turns I think and then left. Then my army was gone and I got something like it again.. low income and then I had to lower income even further to get it away.  
 
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random. 
		
	
		
		
		
		
		
		
			
				__________________ 
				Want a blend of  fantasy and  sci-fi? Try the total conversion   Dominions 3000  mod  with a new and fully modded solar system map. 
Dragons wanted? Try the  Dragons, Magic Incarnate nation. 
New and different undead nation? Try  Souls of Shiar. Including new powerfull holy magic. 
In for a whole new sort of game? Then try my scenario map   Gang Wars.
			  
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
	
	
		
	
	
	
		
		
		
			
			 
			
				June 15th, 2008, 09:14 AM
			
			
			
		  
	 | 
 
	
		
		
		
			  | 
			
 
  
			
				
				
				National Security Advisor 
				
				
				
			 | 
			  | 
			
				
				
					Join Date: Sep 2003 
					Location: Eastern Finland 
					
					
						Posts: 7,110
					 
					 
	Thanks: 145 
	
		
			
				Thanked 153 Times in 101 Posts
			
		
	 
					
					
					
					     
				 
				
			 | 
		 
		 
		
	 | 
 
    
	
     
	
	
		
		
		
			
			
				 
				Re: What happened to the AI?
			 
             
			
		
		
		
		
	Quote: 
	
	
		
			
				Aezeal said: 
I think it would be nice if random events didn't happen in the first 5 turns. A huge bonus or a terrible setback in those critical turns makes the game a bit too random.  
			
		 | 
	 
	 
 Yeah, it sure be nice if we had 120 points more in pretender creation. No one takes Luck, any way, or wants to take it, or needs the good events in the early game, or wants to pay off the small risk of ruined game with design points.   
I know that you can suffer from bad luck even with Luck scale, but the risk is so small it doesn't matter in the long run, IMO. Many players already consider Order/Misfortune superior to Luck, without Turmoil - more benefit with less points spents, in other words. Unless luck's importance in late game is improved, I don't want to see it's importance in early game made any smaller.  
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
	 | 
 
 
 
	 
	
		 
	 
 
 
	
		
	
	
	
	
	
	
	
		
	
		 
		Posting Rules
	 | 
 
	
		
		You may not post new threads 
		You may not post replies 
		You may not post attachments 
		You may not edit your posts 
		 
		
		
		
		
		HTML code is On 
		 
		
	  | 
 
 
	 | 
	
		
	 | 
 
 
     |  
 |