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  #1  
Old June 15th, 2008, 05:06 PM
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Default Re: Monster SCENARIO Project

PRE-EXEC
Some of the things that can be "seen" and reacted to would be:
1) what turn or year it is
2) what season it is
3) certain nations failing to upload turn files, or failing to upload a turn for X number of hostings
4) how many nations have dropped out
5) how many are owned by a nation or by all nations:
provinces, forts, income, gem income, research, dominion, army size, victory points
6) all of the above as it applies to Independents to gauge the progression of the game. Such as when there are less than 10% provinces held by indepts.
7) largest change in any of the above
8) how many of something has entered the game:
assassins, horrors, global spells
9) certain specific provinces being attacked (when the home of xxxx is attacked then act)
10) certain spells being cast (meaning a way to check if a certain research level has been reached, or to know that AI Ermor is now capable of xxxxx)
11) what random events have run
12) specific items gotten from combats
13) overkills (such as a 2000 army killing a 200 army)
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  #2  
Old June 15th, 2008, 05:06 PM
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Default Re: Monster SCENARIO Project

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-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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  #3  
Old June 15th, 2008, 05:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

MAP (graphic)
The map can be changed after a game has started. However Dom3 does not reread the file between hostings. If you quit the game, and restart it, then the changed image will appear. I might be able to find some way to hot-swap it. But even as "the next days play" there might be some use of this. It does open doors for a time-progression map. That way we can not only alter units, but the image of the land too.
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  #4  
Old June 15th, 2008, 05:07 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Monster SCENARIO Project

MAP (.map file)
As always Im tempted to include my own scattered monsters. Or maybe something with Ballbarians SemiRand program.

Probably the storyline will involve some AIs with predefined pretenders, scales, etc.
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  #5  
Old June 15th, 2008, 05:07 PM
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Default Re: Monster SCENARIO Project

DEFAULTS MOD
Its very important that the initial mod at LEAST include a placeholder for each item, unit, pretender, independent that we plan to change later in the game. If the mild mannered lore master is going to become a huge raging demon later in the game, then the initial mod must contain the mild mannered lore master even if it only dublicates him with no changes. He must be in the mod.
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  #6  
Old June 15th, 2008, 05:07 PM
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Default Re: Monster SCENARIO Project

post exec
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  #7  
Old June 15th, 2008, 05:08 PM
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Default Re: Monster SCENARIO Project

mod 1
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