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Old May 20th, 2002, 01:11 AM
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Rollo Rollo is offline
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Default Re: Devnull Mod Gold Version 1.60

Quote:
Originally posted by dogscoff:
quote:
Not sure that I like the suggestion of special offensive intel projects
I guess they'd be like the random events. Could be fun: "Giant space lobsters have eaten 20000 Organics from your storage facilities." heheheh.
I am still reluctant to add offensive monster Intel, because of the amount of intel points the monster generate. Also I would like to have them totally concentrate on defense.

But it came to me this morning, while still half alseep (Duh, sometimes you just overlook the obvious ): How about if we add "monster intel" as random events? A couple (or a lot?) of monster related events might be fun. It could even include hints/info about the monsters like how to beat them etc. (like scout or scientific reports). Also someone can make some neat pixel graphics (hint, hint ) to attach them to these events.

Good idea? (y/n)

Rollo

note to myself: first preview, then post

[ May 19, 2002, 12:14: Message edited by: Rollo ]
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Devnull Mod Gold:
Version 1.80
Dungeon Odyssey:
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Version 0.53e
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Old May 19th, 2002, 11:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: Devnull Mod Gold Version 1.60

"So how can the monsters get this tech?

* ruins: they don't colonize
* research: monster tech now has 99 levels at base cost 200k. Since the monster research file only contains monster tech, it should take them a while to finish that and start working on projects that are not included in their file (didn't realize the AI would do that until lately)
* surrenders: the monsters do not send "demand surrender anymore"
* gifts/tributes: the monsters don't accept them anymore

Did I miss anything?"

Don't think so. Only one way to find out, AIs being AIs

Phoenix-D
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